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Implement anvil #6418
base: minor-next
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Implement anvil #6418
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I would like this class to be divided into actions, for example an AnvilRapairAction, in the actions would define properties such as the cost and process the item
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Like the idea
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implement possibility to set item and not juste get ?
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Maybe there's some client side prediction about recipe (I honestly dont know) which may prevent it to work
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yep, no posibility for custom recipes :(