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Add flight speed #6076

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3 changes: 1 addition & 2 deletions src/network/mcpe/NetworkSession.php
Original file line number Diff line number Diff line change
Expand Up @@ -1050,8 +1050,7 @@ public function syncAbilities(Player $for) : void{
];

$layers = [
//TODO: dynamic flying speed! FINALLY!!!!!!!!!!!!!!!!!
new AbilitiesLayer(AbilitiesLayer::LAYER_BASE, $boolAbilities, 0.05, 0.1),
new AbilitiesLayer(AbilitiesLayer::LAYER_BASE, $boolAbilities, $for->getFlightSpeed(), 0.1),
];
if(!$for->hasBlockCollision()){
//TODO: HACK! In 1.19.80, the client starts falling in our faux spectator mode when it clips into a
Expand Down
15 changes: 15 additions & 0 deletions src/player/Player.php
Original file line number Diff line number Diff line change
Expand Up @@ -183,6 +183,8 @@ class Player extends Human implements CommandSender, ChunkListener, IPlayer{
private const MAX_REACH_DISTANCE_SURVIVAL = 7;
private const MAX_REACH_DISTANCE_ENTITY_INTERACTION = 8;

public const DEFAULT_FLIGHT_SPEED = 0.05;

public const TAG_FIRST_PLAYED = "firstPlayed"; //TAG_Long
public const TAG_LAST_PLAYED = "lastPlayed"; //TAG_Long
private const TAG_GAME_MODE = "playerGameType"; //TAG_Int
Expand Down Expand Up @@ -278,6 +280,8 @@ public static function isValidUserName(?string $name) : bool{
protected bool $blockCollision = true;
protected bool $flying = false;

protected float $flightSpeed = self::DEFAULT_FLIGHT_SPEED;

/** @phpstan-var positive-int|null */
protected ?int $lineHeight = null;
protected string $locale = "en_US";
Expand Down Expand Up @@ -515,6 +519,17 @@ public function hasAutoJump() : bool{
return $this->autoJump;
}

public function setFlightSpeed(float $flightSpeed) : void{
if($this->flightSpeed !== $flightSpeed){
$this->flightSpeed = $flightSpeed;
$this->getNetworkSession()->syncAbilities($this);
}
}

public function getFlightSpeed() : float{
return $this->flightSpeed;
}

public function spawnTo(Player $player) : void{
if($this->isAlive() && $player->isAlive() && $player->canSee($this) && !$this->isSpectator()){
parent::spawnTo($player);
Expand Down