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Implemented sound when drinking a potion (#6444)
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<?php | ||
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/* | ||
* | ||
* ____ _ _ __ __ _ __ __ ____ | ||
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \ | ||
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) | | ||
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/ | ||
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_| | ||
* | ||
* This program is free software: you can redistribute it and/or modify | ||
* it under the terms of the GNU Lesser General Public License as published by | ||
* the Free Software Foundation, either version 3 of the License, or | ||
* (at your option) any later version. | ||
* | ||
* @author PocketMine Team | ||
* @link http://www.pocketmine.net/ | ||
* | ||
* | ||
*/ | ||
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declare(strict_types=1); | ||
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namespace pocketmine\world\sound; | ||
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use pocketmine\math\Vector3; | ||
use pocketmine\network\mcpe\protocol\LevelSoundEventPacket; | ||
use pocketmine\network\mcpe\protocol\types\LevelSoundEvent; | ||
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class BottleEmptySound implements Sound{ | ||
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public function encode(Vector3 $pos) : array{ | ||
return [LevelSoundEventPacket::nonActorSound(LevelSoundEvent::BOTTLE_EMPTY, $pos, false)]; | ||
} | ||
} |