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pubspec.yaml
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pubspec.yaml
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name: transoxiana
description: Transoxiana Game
# The following defines the version and build number for your application.
# A version number is three numbers separated by dots, like 1.2.43
# followed by an optional build number separated by a +.
# Both the version and the builder number may be overridden in flutter
# build by specifying --build-name and --build-number, respectively.
# In Android, build-name is used as versionName while build-number used as versionCode.
# Read more about Android versioning at https://developer.android.com/studio/publish/versioning
# In iOS, build-name is used as CFBundleShortVersionString while build-number used as CFBundleVersion.
# Read more about iOS versioning at
# https://developer.apple.com/library/archive/documentation/General/Reference/InfoPlistKeyReference/Articles/CoreFoundationKeys.html
publish_to: none
version: 1.0.0+4
environment:
sdk: ">=2.17.0 <3.3.3"
dependencies:
collection: ^1.16.0
meta: ^1.7.0
dotted_border: ^2.0.0
equatable: ^2.0.3
flame: 1.4.0
flame_audio: 1.0.0
flame_splash_screen: 0.1.0
flutter:
sdk: flutter
flutter_gifimage: ^1.0.1
flutter_localizations:
sdk: flutter
flutter_svg: ^1.0.3
http: ^0.13.4
# integration_test:
intl: ^0.17.0
json_annotation: ^4.4.0
ordered_set: ^5.0.0
quiver: ^3.0.1+1
shared_preferences: ^2.0.13
simple_rich_text: ^2.0.49
states_rebuilder: ^6.0.0
super_tooltip: ^1.0.1
# TODO: test it Svg to path parser
# https://pub.dev/packages/svg_path_parser
svg_path_parser: ^1.1.1
tiled: 0.6.0
universal_io: ^2.0.4
uuid: ^3.0.6
tutorial:
path: packages/tutorial
utils:
path: packages/utils
url_launcher: ^6.1.7
dev_dependencies:
assets_preprocessor:
path: packages/assets_preprocessor
build_runner: ^2.1.7
dependency_validator: ^3.0.0
flutter_lints: ^2.0.1
flutter_test:
sdk: flutter
json_serializable: ^6.1.4
vector_math: ^2.1.1
# integration_test:
# sdk: flutter
dependency_overrides:
# These are needed to support the version of audioplayers
# that has a volume change fix needed to implement fade in/out on iOS properly
audioplayers: ^0.20.1
archive: ^3.3.0
xml: ^6.0.1
# audioplayers: "0.18.3"
json_annotation: ^4.4.0
# uuid: ^3.0.4
convert: ^3.0.1
crypto: ">=3.0.0"
args: ^2.3.1
meta: ^1.7.0
path_provider_windows: ^2.0.5
path_provider_platform_interface: ^2.0.4
path_provider: ^2.0.10
# For information on the generic Dart part of this file, see the
# following page: https://dart.dev/tools/pub/pubspec
# The following section is specific to Flutter.
flutter:
# The following line ensures that the Material Icons font is
# included with your application, so that you can use the icons in
# the material Icons class.
uses-material-design: true
# To add assets to your application, add an assets section, like this:
# assets:
# - images/a_dot_ham.jpeg
assets:
- assets/images/
- assets/images/ui/
- assets/images/ui/backgrounds/
- assets/images/ui/icons/
- assets/images/ui/raster/
- assets/images/walls/
- assets/images/units/
- assets/images/provinces/
- assets/images/weather/
- assets/tiles/
- assets/images/tileset/
- assets/images/tileset/elements/
- assets/images/tileset/terrain/
- assets/images/tileset/roads_bridges/
- assets/audio/music/
- assets/audio/sfx/
- assets/json/
# An image asset can refer to one or more resolution-specific "variants", see
# https://flutter.dev/assets-and-images/#resolution-aware.
# For details regarding adding assets from package dependencies, see
# https://flutter.dev/assets-and-images/#from-packages
# To add custom fonts to your application, add a fonts section here,
# in this "flutter" section. Each entry in this list should have a
# "family" key with the font family name, and a "fonts" key with a
# list giving the asset and other descriptors for the font. For
# example:
fonts:
- family: Quattrocento
fonts:
- asset: assets/fonts/quattrocento_regular.ttf
- asset: assets/fonts/quattrocento_bold.ttf
weight: 700
# For details regarding fonts from package dependencies,
# see https://flutter.dev/custom-fonts/#from-packages
flutter_intl:
enabled: true
main_locale: en_GB