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Parte de atrás de la clase mañana y recreo día 1
- Modificado character para que se le pueda cambiar la velocidad de las animaciones y ponerle una máscara al personaje - modificados gameManager y phoneManager para que solo haga falta poner la id del nodo de traducciones para cambiar el día y la hora del móvil - Terminadas escenas de la parte de atrás de la clase de la mañana y el recreo del día 1 (en español y en inglés) - Creada escena para el baño del género opuesto
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{ | ||
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"alex": { | ||
"root": { | ||
"type": "condition", | ||
"conditions": [ | ||
{ | ||
"next": "notTalked", | ||
"talkedAlex": { | ||
"value": false, | ||
"operator": "equal", | ||
"global": false, | ||
"default": false | ||
} | ||
}, | ||
{ | ||
"next": "talked", | ||
"talkedAlex": { | ||
"value": true, | ||
"operator": "equal", | ||
"global": false, | ||
"default": false | ||
} | ||
} | ||
] | ||
}, | ||
"notTalked": { | ||
"type": "text", | ||
"character": "Alex", | ||
"next": "choices" | ||
}, | ||
"talked": { | ||
"type": "text", | ||
"character": "Alex" | ||
}, | ||
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"choices": { | ||
"type": "choice", | ||
"choices":[ | ||
{ "next": "submit" }, | ||
{ "next": "downplay" }, | ||
{ "next": "defy"} | ||
] | ||
}, | ||
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"submit": { | ||
"type": "text", | ||
"character": "Alex", | ||
"next": "giveSandwich" | ||
}, | ||
"giveSandwich": { | ||
"type": "text", | ||
"character": "player", | ||
"next": "takeSandwich" | ||
}, | ||
"takeSandwich": { | ||
"type": "text", | ||
"character": "Alex", | ||
"next": "move" | ||
}, | ||
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"downplay": { | ||
"type": "text", | ||
"character": "Alex", | ||
"next": "move" | ||
}, | ||
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"defy": { | ||
"type": "text", | ||
"character": "Alex", | ||
"next": "push" | ||
}, | ||
"push": { | ||
"type": "text", | ||
"character": "", | ||
"next": "insult" | ||
}, | ||
"insult": { | ||
"type": "text", | ||
"character": "Alex", | ||
"next": "leave" | ||
}, | ||
"leave": { | ||
"type": "text", | ||
"character": "", | ||
"next": "leaveEvent" | ||
}, | ||
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"move": { | ||
"type": "event", | ||
"events": [ | ||
{ | ||
"moveAlex": { | ||
"variable": "talkedAlex", | ||
"value": true, | ||
"global": false | ||
} | ||
} | ||
] | ||
}, | ||
"leaveEvent": { | ||
"type": "event", | ||
"events": [ | ||
{ | ||
"leaveAlex": { } | ||
} | ||
] | ||
} | ||
}, | ||
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||
"alison": { | ||
"root": { | ||
"type": "condition", | ||
"conditions": [ | ||
{ | ||
"next": "notTalked", | ||
"talkedAlison": { | ||
"value": false, | ||
"operator": "equal", | ||
"global": false, | ||
"default": false | ||
} | ||
}, | ||
{ | ||
"next": "talked", | ||
"talkedAlison": { | ||
"value": true, | ||
"operator": "equal", | ||
"global": false, | ||
"default": false | ||
} | ||
} | ||
] | ||
}, | ||
"notTalked": { | ||
"type": "text", | ||
"character": "Alison", | ||
"next": "choices1" | ||
}, | ||
"talked": { | ||
"type": "text", | ||
"character": "Alison" | ||
}, | ||
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"choices1": { | ||
"type": "choice", | ||
"choices":[ | ||
{ "next": "didntCheck" }, | ||
{ "next": "didntCheck" }, | ||
{ "next": "cry"} | ||
] | ||
}, | ||
"didntCheck": { | ||
"type": "text", | ||
"character": "Alison", | ||
"next": "choices2" | ||
}, | ||
"cry": { | ||
"type": "text", | ||
"character": "Alison", | ||
"next": "playerThoughts" | ||
}, | ||
"playerThoughts": { | ||
"type": "text", | ||
"character": "", | ||
"next": "beg" | ||
}, | ||
"beg": { | ||
"type": "text", | ||
"character": "Alison", | ||
"next": "choices2" | ||
}, | ||
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"choices2": { | ||
"type": "choice", | ||
"choices":[ | ||
{ "next": "illusionOfFreeChoice" }, | ||
{ "next": "illusionOfFreeChoice" } | ||
] | ||
}, | ||
"illusionOfFreeChoice": { | ||
"type": "text", | ||
"character": "Alison", | ||
"next": "exchangePhoneNumber" | ||
}, | ||
"exchangePhoneNumber": { | ||
"type": "text", | ||
"character": "Alison", | ||
"next": "setTalked" | ||
}, | ||
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"setTalked": { | ||
"type": "event", | ||
"events": [ | ||
{ | ||
"setTalkedAlison": { | ||
"variable": "talkedAlison", | ||
"value": true, | ||
"global": false | ||
} | ||
} | ||
] | ||
} | ||
}, | ||
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"door": { | ||
"root": { | ||
"type": "text", | ||
"character": "player" | ||
} | ||
} | ||
} |
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{ | ||
"alex": { | ||
"notTalked": [ | ||
{ | ||
"text": "Hey, newcomer, let's talk for a sec!!" | ||
}, | ||
{ | ||
"text": "Today you were sat in my spot, I don't want you to sit there again." | ||
}, | ||
{ | ||
"text": "Starting tomorrow you will sit in the empty desk at the back." | ||
} | ||
], | ||
"talked": { | ||
"text": "What at you looking at? go away, we've talked everything we needed." | ||
}, | ||
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"choices": [ | ||
{ | ||
"text": "Sure, sorry, it won't happen again." | ||
}, | ||
{ | ||
"text": "It's just a spot." | ||
}, | ||
{ | ||
"text": "And who are you to tell me where I can or cannot sit?" | ||
} | ||
], | ||
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"submit": [ | ||
{ | ||
"text": "That's right, obedient." | ||
}, | ||
{ | ||
"text": "And by the way, in compensation, gimme that sandwich, i'm hungry." | ||
} | ||
], | ||
"giveSandwich": { | ||
"text": "(You give him your sandwich)" | ||
}, | ||
"takeSandwich": { | ||
"text": "C'mon, get out of my sight." | ||
}, | ||
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"downplay": [ | ||
{ | ||
"text": "That's it, it's just a spot but it's my spot." | ||
}, | ||
{ | ||
"text": "So go and find another one." | ||
}, | ||
{ | ||
"text": "(In a threatening tone) Or i'll have to help you find one." | ||
}, | ||
{ | ||
"text": "And the last one I helped find a spot...well, he also found a bruise in his face." | ||
}, | ||
{ | ||
"text": "Now go away." | ||
} | ||
], | ||
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"defy": { | ||
"text": "You are a smartass, aren't you?" | ||
}, | ||
"push": { | ||
"text": "(You are pushed)" | ||
}, | ||
"insult": { | ||
"text": "So be it, prat." | ||
}, | ||
"leave": { | ||
"text": "(Alejandro leaves)" | ||
} | ||
}, | ||
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"alison": { | ||
"notTalked": [ | ||
{ | ||
"text": "Where did I lose it..." | ||
}, | ||
{ | ||
"text": "Sorry {{name}}, I did not see you." | ||
}, | ||
{ | ||
"text": "I'm looking for an earring, I don't know where I could have lose it." | ||
} | ||
], | ||
"talked": [ | ||
{ | ||
"text": "Haven't you found anything yet?" | ||
}, | ||
{ | ||
"text": "Please, keep searching." | ||
} | ||
], | ||
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"choices1": [ | ||
{ | ||
"text": "Have you looked in the hallway?" | ||
}, | ||
{ | ||
"text": "¿Have you looked in the playground?" | ||
}, | ||
{ | ||
"text": "Perhaps you left it at home..." | ||
} | ||
], | ||
"didntCheck": [ | ||
{ | ||
"text": "I haven't looked yet." | ||
}, | ||
{ | ||
"text": "Can you go there? While I finish searching in the classroom..." | ||
}, | ||
{ | ||
"text": "You would do me a big favour." | ||
} | ||
], | ||
"cry": [ | ||
{ | ||
"text": "It can´t be, I was wearing them this morning." | ||
}, | ||
{ | ||
"text": "Th- th- they are new, a gi... gift." | ||
} | ||
], | ||
"playerThoughts": { | ||
"text": "(You noticed she is very worried and about to start crying)" | ||
}, | ||
"beg" :{ | ||
"text": "Please, *sniff* , *sniff* can you help me find them?" | ||
}, | ||
"choices2": [ | ||
{ | ||
"text": "Alright, i'll take a look." | ||
}, | ||
{ | ||
"text": "Yes (I will enjoy the recess and tell her I have not found anything)." | ||
} | ||
], | ||
"illusionOfFreeChoice": [ | ||
{ | ||
"text": "Thank you very much." | ||
}, | ||
{ | ||
"text": "Also here is my phone number, so we can text each other." | ||
} | ||
], | ||
"exchangePhoneNumber": { | ||
"text": "(You also give her your number)" | ||
} | ||
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}, | ||
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"door": { | ||
"root": [ | ||
{ | ||
"text": "Alison seems worried." | ||
}, | ||
{ | ||
"text": "I should talk to her to see what happens." | ||
} | ||
] | ||
} | ||
} |
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