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staff of power shaped

Anton Palikhov edited this page Aug 9, 2018 · 3 revisions

sop

@{Theren Nailo|output_option} &{template:5e-shaped} {{uses= @{Theren Nailo|repeating_equipment_-L4HAk6xcHTdwmSl89Oh_uses} }} {{uses_max= 20}} {{recharge=LONG_REST}}{{character_name=@{selected|character_name}}} @{selected|show_character_name} {{title=Staff of Power}} {{subheader=**Very Rare Staff**}} {{emote=invokes the Staff of Power}} {{content=While holding this staff, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spell attack bonus}} {{Abilities=[Cone of Cold](~Theren Nailo|COC-SOP) | [Fireball](~Theren Nailo|FB-SOP) | [Globe of invulnerability](~Theren Nailo|GOI-SOP) | [Hold monster](~Theren Nailo|HM-SOP) | [Levitate](~Theren Nailo|LEV-SOP) | [Lightning bolt](~Theren Nailo|LB-SOP) | [Magic missile](~Theren Nailo|MM-SOP) | [ Ray of enfeeblement](~Theren Nailo|ROE-SOP) | [Wall of Force](~Theren Nailo|WOF-SOP)}} {&{noerror} 

mm-sop

@{Theren Nailo|output_option} &{template:5e-shaped} {{character_name=@{Theren Nailo|character_name}}} @{Theren Nailo|show_character_name} {{title=Magic Missile}} {{spell=1}} @{Theren Nailo|attacher_spell} @{Theren Nailo|attacher_spell_level_1} {{spell_level=^{1ST_LEVEL}}} {{school=^{EVOCATION}}} {{casting_time=^{1_ACTION}}}  {{range=120 feet}} {{components=^{COMPONENTS_V_S}}} {{materials=}} {{duration=^{INSTANTANEOUS}}} @{Theren Nailo|hide_gm_info} {{@{Theren Nailo|shaped_d20}=1}} {{content=You create three glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4 + 1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several.}}  {{other_damage=[[1d4[damage] + 1[bonus]]]}} {{other_damage_type=force}} {{cast_as_level=@{Theren Nailo|higher_level_query_1}}} 

COC-SOP

&{template:5e-shaped} {{title=Cone of Cold}} {{show_character_name=1}} {{character_name=Staff of Power}}{{text_top=Cone 60 ft}}{{spell=1}}{{spell_level=5}}{{range=150}}{{has_saving_throw_damage=1}} {{saving_throw_damage_macro=Save Failure:}} {{saving_throw_dc=@{spell_save_DC}}} {{saving_throw_vs_ability=CONSTITUTION}}{{saving_throw_success=Damage is halved}} {{saving_throw_damage=[[8d8]]}} {{saving_throw_damage_type=cold}} 

fb-sop

&{template:5e-shaped} {{title=Fireball}} {{show_character_name=1}} {{character_name=Staff of Power}}{{spell=1}}{{spell_level=3}}{{range=150}}{{has_saving_throw_damage=1}} {{saving_throw_damage_macro=Save Failure:}} {{saving_throw_dc=@{spell_save_DC}}} {{saving_throw_vs_ability=DEXTERITY}}{{saving_throw_success=Damage is halved}} {{saving_throw_damage=[[8d6]]}} {{saving_throw_damage_type=fire}} 

LB-SOP

@{Theren Nailo|output_option} &{template:5e-shaped} {{character_name=Staff of Power}} {{title=Lightning Bolt}} {{spell_level=^{5TH_LEVEL}}} {{school=^{EVOCATION}}}  {{casting_time=^{1_ACTION}}} {{range=Self (100-foot line)}} {{duration=^{INSTANTANEOUS}}} @{Theren Nailo|hide_gm_info} {{@{Theren Nailo|shaped_d20}=1}} {{saving_throw_vs_ability=DEXTERITY}} {{saving_throw_dc=20}} {{has_saving_throw_damage=1}} {{saving_throw_damage=[[10d6[урон]]] }} {{saving_throw_damage_type=lightning}} {{has_saving_throw_damage=1}} {{saving_throw_damage_macro=[Saving throw failure:](~-KyY1IE7ZfyugMuKhzIN|repeating_spell3_-LJ3H7GyXehT470Fc9FD_saving_throw_damage)}} {{saving_throw_success=half damage}} 

WOF-SOP

@{Theren Nailo|output_option} &{template:5e-shaped} {{character_name=@{Theren Nailo|character_name}}} @{Theren Nailo|show_character_name} {{title=Wall of Force}} @{Theren Nailo|attacher_spell} @{Theren Nailo|attacher_spell_level_5} {{spell_level=^{5TH_LEVEL}}} {{school=^{EVOCATION}}}  {{range=120 feet}} {{duration=^{CONCENTRATION_UP_TO_10_MINUTES}}} @{Theren Nailo|hide_gm_info} {{@{Theren Nailo|shaped_d20}=1}} {{content=An invisible wall of force springs into existence at a point you choose within range. The wall appears in any orientation you choose, as a horizontal or vertical barrier or at an angle. It can be free floating or resting on a solid surface. You can form it into a hemispherical dome or a sphere with a radius of up to 10 feet, or you can shape a flat surface made up of ten 10-foot-by-10-foot panels. Each panel must be contiguous with another panel. In any form, the wall is 1/4 inch thick. It lasts for the duration. If the wall cuts through a creature’s space when it appears, the creature is pushed to one side of the wall (your choice which side).
Nothing can physically pass through the wall. It is immune to all damage and can’t be dispelled by *dispel magic*. A disintegrate spell destroys the wall instantly, however. The wall also extends into the Ethereal Plane, blocking ethereal travel through the wall.}} 

ROE-SOP

@{Theren Nailo|output_option} &{template:5e-shaped} {{character_name=@{Theren Nailo|character_name}}} @{Theren Nailo|show_character_name} {{title=Ray of Enfeeblement}} @{Theren Nailo|attacher_spell} @{Theren Nailo|attacher_spell_level_2} {{spell_level=^{2ND_LEVEL}}} {{school=^{NECROMANCY}}}  {{range=60 feet}} {{duration=^{CONCENTRATION_UP_TO_1_MINUTE}}} @{Theren Nailo|hide_gm_info} {{@{Theren Nailo|shaped_d20}=1}} {{content=A black beam of enervating energy springs from your finger toward a creature within range. Make a ranged spell attack against the target. On a hit, the target deals only half damage with weapon attacks that use Strength until the spell ends.
At the end of each of the target’s turns, it can make a Constitution saving throw against the spell. On a success, the spell ends.}} {{attack_type_macro=[false:](~-KyY1IE7ZfyugMuKhzIN|repeating_spell2_-LJ5IrEYZOvT7bG6CWes_attack)}} {{attack1=[[@{Theren Nailo|shaped_d20}@{Theren Nailo|d20_mod}cs>20 + 5[владеет] + 7[хар]]]}} {{range=60 feet}} {{saving_throw_vs_ability=CONSTITUTION}} {{saving_throw_dc=20}} {{saving_throw_success=spell ends}}  

HM-SOP

@{Theren Nailo|output_option} &{template:5e-shaped} {{character_name=@{Theren Nailo|character_name}}} @{Theren Nailo|show_character_name} {{title=Hold Monster}} @{Theren Nailo|attacher_spell} @{Theren Nailo|attacher_spell_level_5} {{spell_level=^{5TH_LEVEL}}} {{school=^{ENCHANTMENT}}} {{range=90 feet}} {{{duration=^{CONCENTRATION_UP_TO_1_MINUTE}}} @{Theren Nailo|hide_gm_info} {{@{Theren Nailo|shaped_d20}=1}} {{content=Choose a creature that you can see within range. The target must succeed on a Wisdom saving throw or be paralyzed for the duration. This spell has no effect on undead. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.}} {{saving_throw_vs_ability=WISDOM}} {{saving_throw_dc=20}} 

GOI-SOP

@{Theren Nailo|output_option} &{template:5e-shaped} {{character_name=@{Theren Nailo|character_name}}} @{Theren Nailo|show_character_name} {{title=Globe of Invulnerability}} @{Theren Nailo|attacher_spell} @{Theren Nailo|attacher_spell_level_6} {{spell_level=^{6TH_LEVEL}}} {{school=^{ABJURATION}}}  {{casting_time=^{1_ACTION}}} {{range=Self (10-foot radius)}} {{duration=^{CONCENTRATION_UP_TO_1_MINUTE}}} @{Theren Nailo|hide_gm_info} {{@{Theren Nailo|shaped_d20}=1}} {{content=An immobile, faintly shimmering barrier springs into existence in a 10-foot radius around you and remains for the duration.
Any spell of 5th level or lower cast from outside the barrier can’t affect creatures or objects within it, even if the spell is cast using a higher level spell slot. Such a spell can target creatures and objects within the barrier, but the spell has no effect on them. Similarly, the area within the barrier is excluded from the areas affected by such spells.}} {{higher_level=When you cast this spell using a spell slot of 7th level or higher, the barrier blocks spells of one level higher for each slot level above 6th.}} {{cast_as_level=@{Theren Nailo|higher_level_query_6}}} 

LEV-SOP

@{Theren Nailo|output_option} &{template:5e-shaped} {{character_name=@{Theren Nailo|character_name}}} @{Theren Nailo|show_character_name} {{title=Levitate}}  @{Theren Nailo|attacher_spell} @{Theren Nailo|attacher_spell_level_2} {{spell_level=^{2ND_LEVEL}}} {{school=^{TRANSMUTATION}}}   {{range=60 feet}} {{duration=^{CONCENTRATION_UP_TO_10_MINUTES}}} @{Theren Nailo|hide_gm_info} {{@{Theren Nailo|shaped_d20}=1}} {{content=One creature or object of your choice that you can see within range rises vertically, up to 20 feet, and remains suspended there for the duration. The spell can levitate a target that weighs up to 500 pounds. An unwilling creature that succeeds on a Constitution saving throw is unaffected.
The target can move only by pushing or pulling against a fixed object or surface within reach (such as a wall or a ceiling), which allows it to move as if it were climbing. You can change the target’s altitude by up to 20 feet in either direction on your turn. If you are the target, you can move up or down as part of your move. Otherwise, you can use your action to move the target, which must remain within the spell’s range.
When the spell ends, the target floats gently to the ground if it is still aloft.}} {{saving_throw_vs_ability=CONSTITUTION}} {{saving_throw_dc=20}} 

item use

@{Theren Nailo|output_option} &{template:5e-shaped} {{character_name=@{Theren Nailo|character_name}}} @{Theren Nailo|show_character_name} {{title=Keoghtom’s Ointment}} {{utility=1}}  @{Theren Nailo|attacher_utility} @{Theren Nailo|hide_gm_info} {{@{Theren Nailo|shaped_d20}=1}} {{uses=5}} {{per_use=1}} {{repeating_item=repeating_utility_-lj3qd4xhed87fxbipxi}} {{heal=[[2d8[лечение] + 2[бонус]]]}} {{content=The creature that receives it regains 2d8+2 hit points, ceases to be poisoned, and is cured of any disease.}} 

ability use

@{Theren Nailo|output_option} &{template:5e-shaped} {{character_name=@{Theren Nailo|character_name}}} @{Theren Nailo|show_character_name} {{title=Lay on Hands}} {{classfeature=1}} @{Theren Nailo|hide_gm_info} {{uses=30}} {{uses_max=30}} {{per_use=?{Heal Bonus Amount|}}} {{repeating_item=repeating_classfeature_-l-g5vgwuyqijzy-ttzf}} {{recharge=LONG_REST}} {{heal=[[?{Heal Bonus Amount|}[запрос]]]}} {{content=Your blessed touch can heal wounds. As an action, you can touch a creature to restore a number of hit points to that creature.
Alternatively, you can expend 5 hit points from your pool of healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple diseases and neutralize multiple poisons with a single use of Lay on Hands, expending hit points separately for each one.
This feature has no effect on undead and constructs.}} 

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