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**Highlights:** - Eliminate global index space and identify mesh elements using the combination of their patch index and their local index within the patch - All query operation no longer needs to map their output to global index space - Allocating `Attributes` per-patch basis instead of a single large array - Introduce `Vertex/Edge/FaceHandle` to improve type safety which is used to identify different mesh element and index the mesh `Attributes` - Introduce `LocalVertex/Edge/FaceT` to improve type safety for internal implementation of local index space - `Attributes` are now managed by `RXMeshStatic` using `add_vertex/edge/face_attribute()` API - Introduce `for_each_vertex/edge/face()` API in `RXMeshStatic` for simple operations on the mesh that do not require query operations (i.e., map operations) for both CUDA and OpenMP backend - Introduce `ReduceHandle` to do reduction operations on `Attribute` and so reduction operation temp memory is no longer handle by `Attribute` itself - Improve the documentation for most of the user-facing APIs - Removing code related to shuffling and sorting the input mesh (it was only relevant to reproduce SIGGRAPH paper results) - Accurately report the register usage and static shared memory used by the kernel by using the (pointer to) kernel itself instead of the prototype function - Improve initializing the data structure by removing duplicate supporting structure that were created by both `RXMesh` and `Patcher` and by using OpenMP when possible in `RXMesh` **Known Issues:** - Some queries (VE, VF, and higher queries) now require more registers per thread and thus they might fail on some (less powerful) GPUs. Co-authored-by: Ahmed Mahmoud <[email protected]>
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