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HifiExperiments committed Oct 22, 2024
1 parent 049a11a commit e083854
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Showing 8 changed files with 8 additions and 8 deletions.
2 changes: 1 addition & 1 deletion libraries/render-utils/src/AmbientOcclusionStage.cpp
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#include "AmbientOcclusionStage.h"

std::string AmbientOcclusionStage::_name { "AMBIENT_OCCLUSION_STAGE" };
std::string render::PointerStage<graphics::AmbientOcclusion, graphics::AmbientOcclusionPointer>::_name { "AMBIENT_OCCLUSION_STAGE" };
2 changes: 1 addition & 1 deletion libraries/render-utils/src/BackgroundStage.cpp
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#include <graphics/ShaderConstants.h>

std::string BackgroundStage::_name { "BACKGROUND_STAGE" };
std::string render::PointerStage<graphics::SunSkyStage, graphics::SunSkyStagePointer>::_name { "BACKGROUND_STAGE" };

void DrawBackgroundStage::run(const render::RenderContextPointer& renderContext, const Inputs& inputs) {
const auto& lightingModel = inputs.get0();
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2 changes: 1 addition & 1 deletion libraries/render-utils/src/BloomStage.cpp
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#include "BloomStage.h"

std::string BloomStage::_name { "BLOOM_STAGE" };
std::string render::PointerStage<graphics::Bloom, graphics::BloomPointer>::_name { "BLOOM_STAGE" };
2 changes: 1 addition & 1 deletion libraries/render-utils/src/HazeStage.cpp
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#include "HazeStage.h"

std::string HazeStage::_name { "HAZE_STAGE" };
std::string render::PointerStage<graphics::Haze, graphics::HazePointer>::_name { "HAZE_STAGE" };
2 changes: 1 addition & 1 deletion libraries/render-utils/src/LightStage.cpp
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#include "ViewFrustum.h"

std::string LightStage::_name { "LIGHT_STAGE" };
std::string render::PointerStage<graphics::Light, graphics::LightPointer, LightFrame>::_name { "LIGHT_STAGE" };

// The bias matrix goes from homogeneous coordinates to UV coords (see http://www.opengl-tutorial.org/intermediate-tutorials/tutorial-16-shadow-mapping/#basic-shader)
const glm::mat4 LightStage::Shadow::_biasMatrix {
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2 changes: 1 addition & 1 deletion libraries/render-utils/src/TonemappingStage.cpp
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#include "TonemappingStage.h"

std::string TonemappingStage::_name { "TONEMAPPING_STAGE" };
std::string render::PointerStage<graphics::Tonemapping, graphics::TonemappingPointer>::_name { "TONEMAPPING_STAGE" };
2 changes: 1 addition & 1 deletion libraries/render/src/render/HighlightStage.cpp
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using namespace render;

std::string HighlightStage::_name { "HIGHLIGHT_STAGE" };
std::string TypedStage<Highlight>::_name { "HIGHLIGHT_STAGE" };

HighlightStage::Index HighlightStage::addHighlight(const std::string& selectionName, const HighlightStyle& style) {
Highlight outline { selectionName, style };
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2 changes: 1 addition & 1 deletion libraries/render/src/render/TransitionStage.cpp
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using namespace render;

std::string TransitionStage::_name { "TRANSITION_STAGE" };
std::string TypedStage<Transition>::_name { "TRANSITION_STAGE" };

TransitionStage::Index TransitionStage::addTransition(ItemID itemId, Transition::Type type, ItemID boundId) {
Transition transition;
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