Skip to content
Change the repository type filter

All

    Repositories list

    • The Compositor Layers demo for Unity shows how to ingest our Compositor Layers API, and common use cases that benefit from using Compositor Layers.
      ShaderLab
      MIT License
      0000Updated Nov 4, 2024Nov 4, 2024
    • Spirit Sling is a social mixed reality (MR) app created to show developers how to build exciting tabletop games that give users a reason to be together in MR.With our new and improved Avatars, and the power of mixed reality, users can now place a fun tabletop experience on a surface and invite a friend into their space to play with them.
      C#
      MIT License
      1300Updated Nov 1, 2024Nov 1, 2024
    • Oculus Interaction SDK showcase demonstrating the use of Interaction SDK in Unity with hand tracking. This project contains the interactions used in the "First Hand" demo available on App Lab. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
      C#
      MIT License
      6426050Updated Oct 31, 2024Oct 31, 2024
    • Body, Eye and Face Tracking code sample.
      C#
      Other
      4727540Updated Oct 23, 2024Oct 23, 2024
    • Discover is a showcase of the Meta Quest Mixed Reality APIs. This project demonstrate how to use Passthrough, Spatial Anchors, Scene API, Colocation and Shared Anchors.
      C#
      MIT License
      5924810Updated Oct 17, 2024Oct 17, 2024
    • Meta Quest ESport Showcase demonstrating multiplayer functionalities in Unity. Including Oculus Social APIs, Avatars, Oculus Platform authentication, Oculus Multiplayer APIs, Photon Realtime, Photon Voice with Oculus Spatializer, and In-app purchases.
      C#
      MIT License
      2811200Updated Oct 17, 2024Oct 17, 2024
    • This project contains Unity samples for Meta's Presence Platform Audio SDK. The Oculus SDK and other supporting material is subject to the Oculus SDK License. Multiple licenses may apply.
      ShaderLab
      Other
      61900Updated Oct 14, 2024Oct 14, 2024
    • Oculus showcase of hand tracking based interactions in Unreal.
      C++
      MIT License
      6518500Updated Oct 12, 2024Oct 12, 2024
    • Phanto is a showcase of the Meta Quest Mixed Reality APIs. This project demonstrates how to use Meshes. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
      C++
      Other
      156200Updated Oct 11, 2024Oct 11, 2024
    • Examples of using Depth API for real-time, dynamic occlusions
      ShaderLab
      Other
      2720420Updated Oct 11, 2024Oct 11, 2024
    • This repository brings multiple samples that can help you explore features and bring them into your project.
      C#
      Other
      4014220Updated Oct 10, 2024Oct 10, 2024
    • Body, Eye and Face Tracking code sample.
      C++
      Other
      152521Updated Oct 10, 2024Oct 10, 2024
    • MRUK ("Mixed Reality Utility Kit") provides a rich set of utilities/tools on top of Scene API to perform common operations when building spatially-aware apps in Unreal. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
      C++
      Other
      21010Updated Oct 10, 2024Oct 10, 2024
    • This Unreal sample demonstrates how to implement hand gesture recognition. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
      C++
      Other
      62430Updated Oct 10, 2024Oct 10, 2024
    • This Unreal sample demonstrates how to implement hand tracking to enable users to interact with objects in the physics system. In this sample, users can use their hands to interact with near or distant objects and perform actions that affect the scene. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
      C++
      Other
      41600Updated Oct 10, 2024Oct 10, 2024
    • The Shared Spatial Anchors sample project demonstrates the capabilities of the Spatial Anchors system. This sample project also provides example code for handling and maintaining spatial anchors, which may be reused in users' own projects. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
      C#
      Other
      21800Updated Oct 10, 2024Oct 10, 2024
    • This sample app demonstrates a shared scene experience based on Shared Spatial Anchors, Scene, and Passthrough in Unreal.The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
      C++
      Other
      41060Updated Oct 10, 2024Oct 10, 2024
    • This sample demonstrates a range of different locomotion and interaction types for VR. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
      Other
      61200Updated Oct 10, 2024Oct 10, 2024
    • Spatial anchors are world-locked frames of reference you can use as origin points to position content that can persist across sessions. This sample is to demonstrate Spatial anchor functionality in Unreal Engine.The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
      Other
      61610Updated Oct 10, 2024Oct 10, 2024
    • This sample demonstrates range of Oculus rendering techniques in Unreal game.The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
      C++
      Other
      51000Updated Oct 10, 2024Oct 10, 2024
    • This Unreal sample demonstrates the Passthrough functionality provided by Meta Quest headsets.The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
      Other
      113010Updated Oct 10, 2024Oct 10, 2024
    • This sample demonstrates the usage of Scene in Unreal Engine. Though its main feature is related to Scene, it also uses a quad-layer to render an in-game menu with higher quality, works with audio, and provides a Passthrough stereo layer.The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
      Other
      61510Updated Oct 10, 2024Oct 10, 2024
    • This sample demonstrates how to manage oculus device input.The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
      Other
      2300Updated Oct 10, 2024Oct 10, 2024
    • This sample demonstrates objects occlusion functionality. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
      Other
      2900Updated Oct 10, 2024Oct 10, 2024
    • This sample provides blueprints illustrating the use of VR compositor layers to display a UMG UI widgets. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
      Other
      6620Updated Oct 10, 2024Oct 10, 2024
    • This Unreal sample illustrates how hand tracking is implemented. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
      Other
      51800Updated Oct 10, 2024Oct 10, 2024
    • This Unreal sample illustrates how to implement colocation. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
      C++
      Other
      4910Updated Oct 10, 2024Oct 10, 2024
    • A sample that demonstrates how to request Android permission and fetch OS specs and states. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
      C++
      Other
      0200Updated Oct 10, 2024Oct 10, 2024
    • Application SpaceWarp showcase demonstrating how developers can generate only every other frame for their application, effectively allowing them to render at half framerate. This gives developers more time to generate better graphics and simulations in their application.
      ShaderLab
      MIT License
      165500Updated Oct 4, 2024Oct 4, 2024
    • Oculus Interaction SDK showcase demonstrating the use of Interaction SDK in Unity with hand tracking for a fitness-style app. This project contains the code and assets used in the "Move Fast" demo available on App Lab. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
      C#
      MIT License
      249100Updated Sep 26, 2024Sep 26, 2024