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It would be great to start using high resolution textures as well as more modern rendering workflows supported by Ignition (i.e. PBR or Physics Based Rendering) to increase realism.
Apart from the ✨ effect it's also important for people who would want a more realistic simulation environment for example for testing computer vision / localization algorithms in their robots together with RMF.
Implementation considerations
A current indoor environment (office) without advanced lighting and textures looks like this:
While a scenario with lightmaps, high resolution textures, environment / roughness / normal maps looks like this:
There is multiple steps to achieve such quality of rendering, all of them except n.1 are only applicable to Ignition since Gazebo classic doesn't support most modern rendering features:
Feature request
Description
It would be great to start using high resolution textures as well as more modern rendering workflows supported by Ignition (i.e. PBR or Physics Based Rendering) to increase realism.
Apart from the ✨ effect it's also important for people who would want a more realistic simulation environment for example for testing computer vision / localization algorithms in their robots together with RMF.
Implementation considerations
A current indoor environment (office) without advanced lighting and textures looks like this:
While a scenario with lightmaps, high resolution textures, environment / roughness / normal maps looks like this:
There is multiple steps to achieve such quality of rendering, all of them except n.1 are only applicable to Ignition since Gazebo classic doesn't support most modern rendering features:
All of this should be done in a backward compatible way to avoid breaking behavior in Gazebo classic.
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