fonts: initial implementation of locale-specific fonts #285
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Closes #243
This isn't super critical, as the "browser" rendering is smart enough to use a different font if the glyph is not supported, but using a proper font for that locale looks much nicer.
However, I did not yet add korean/chinese because those font files are massive. I think we'll need to come up with a better strategy where the launcher will download locale-specific font families if that locale is selected. Rather than shipping them with the launcher itself. I'm not doing that right now though (none of the local specific languages even have translations yet), but this atleast sets up everything else around the feature.