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Remove dismember thresholds for parity (NeotokyoRebuild#525)
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AdamTadeusz authored Aug 6, 2024
1 parent 6b328eb commit 4b5550b
Showing 1 changed file with 10 additions and 28 deletions.
38 changes: 10 additions & 28 deletions mp/src/game/server/neo/neo_player.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -116,9 +116,6 @@ DEFINE_FIELD(m_szNameDupePos, FIELD_INTEGER),
DEFINE_FIELD(m_bClientWantNeoName, FIELD_BOOLEAN),
END_DATADESC()

#define DISMEMBER_LIMB_THRESHOLD 10
#define DISMEMBER_HEAD_THRESHOLD (DISMEMBER_LIMB_THRESHOLD * 3)
#define ANNHILATE_LIMB_THRESHOLD (DISMEMBER_HEAD_THRESHOLD * 3)
#define SHOWMENU_STRLIMIT (512)

CBaseEntity *g_pLastJinraiSpawn, *g_pLastNSFSpawn;
Expand Down Expand Up @@ -1826,39 +1823,24 @@ void CNEO_Player::SpawnDeadModel(const CTakeDamageInfo& info)
SetPlayerCorpseModel(deadModelType);
break;
case 1: // head
if (info.GetDamage() >= DISMEMBER_HEAD_THRESHOLD) {
SetPlayerCorpseModel(deadModelType);
if (info.GetDamage() <= ANNHILATE_LIMB_THRESHOLD)
CGib::SpawnSpecificGibs(this, 1, 750, 1500, modelManager->GetGibModel(static_cast<NeoSkin>(GetSkin()), static_cast<NeoClass>(GetClass()), GetTeamNumber(), NEO_GIB_LIMB_HEAD));
}
SetPlayerCorpseModel(deadModelType);
CGib::SpawnSpecificGibs(this, 1, 750, 1500, modelManager->GetGibModel(static_cast<NeoSkin>(GetSkin()), static_cast<NeoClass>(GetClass()), GetTeamNumber(), NEO_GIB_LIMB_HEAD));
break;
case 2: // left arm
if (info.GetDamage() >= DISMEMBER_LIMB_THRESHOLD) {
SetPlayerCorpseModel(deadModelType);
if (info.GetDamage() <= ANNHILATE_LIMB_THRESHOLD)
CGib::SpawnSpecificGibs(this, 1, 750, 1500, modelManager->GetGibModel(static_cast<NeoSkin>(GetSkin()), static_cast<NeoClass>(GetClass()), GetTeamNumber(), NEO_GIB_LIMB_LARM));
}
SetPlayerCorpseModel(deadModelType);
CGib::SpawnSpecificGibs(this, 1, 750, 1500, modelManager->GetGibModel(static_cast<NeoSkin>(GetSkin()), static_cast<NeoClass>(GetClass()), GetTeamNumber(), NEO_GIB_LIMB_LARM));
break;
case 3: // left leg
if (info.GetDamage() >= DISMEMBER_LIMB_THRESHOLD) {
SetPlayerCorpseModel(deadModelType);
if (info.GetDamage() <= ANNHILATE_LIMB_THRESHOLD)
CGib::SpawnSpecificGibs(this, 1, 750, 1500, modelManager->GetGibModel(static_cast<NeoSkin>(GetSkin()), static_cast<NeoClass>(GetClass()), GetTeamNumber(), NEO_GIB_LIMB_LLEG));
}
SetPlayerCorpseModel(deadModelType);
CGib::SpawnSpecificGibs(this, 1, 750, 1500, modelManager->GetGibModel(static_cast<NeoSkin>(GetSkin()), static_cast<NeoClass>(GetClass()), GetTeamNumber(), NEO_GIB_LIMB_LLEG));
break;
case 4: // right arm
if (info.GetDamage() >= DISMEMBER_LIMB_THRESHOLD) {
SetPlayerCorpseModel(deadModelType);
if (info.GetDamage() <= ANNHILATE_LIMB_THRESHOLD)
CGib::SpawnSpecificGibs(this, 1, 750, 1500, modelManager->GetGibModel(static_cast<NeoSkin>(GetSkin()), static_cast<NeoClass>(GetClass()), GetTeamNumber(), NEO_GIB_LIMB_RARM));
}
SetPlayerCorpseModel(deadModelType);
CGib::SpawnSpecificGibs(this, 1, 750, 1500, modelManager->GetGibModel(static_cast<NeoSkin>(GetSkin()), static_cast<NeoClass>(GetClass()), GetTeamNumber(), NEO_GIB_LIMB_RARM));
break;
case 5: // right leg
if (info.GetDamage() >= DISMEMBER_LIMB_THRESHOLD) {
SetPlayerCorpseModel(deadModelType);
if (info.GetDamage() <= ANNHILATE_LIMB_THRESHOLD)
CGib::SpawnSpecificGibs(this, 1, 750, 1500, modelManager->GetGibModel(static_cast<NeoSkin>(GetSkin()), static_cast<NeoClass>(GetClass()), GetTeamNumber(), NEO_GIB_LIMB_RLEG));
}
SetPlayerCorpseModel(deadModelType);
CGib::SpawnSpecificGibs(this, 1, 750, 1500, modelManager->GetGibModel(static_cast<NeoSkin>(GetSkin()), static_cast<NeoClass>(GetClass()), GetTeamNumber(), NEO_GIB_LIMB_RLEG));
break;
default:
break;
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