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Fix UE 5.4 Compilation #19

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Original file line number Diff line number Diff line change
Expand Up @@ -129,7 +129,7 @@ float UAnimatedTexture2D::RenderFrameToTexture()

typedef TSharedPtr<FRenderCommandData, ESPMode::ThreadSafe> FCommandDataPtr;
FCommandDataPtr CommandData = MakeShared<FRenderCommandData, ESPMode::ThreadSafe>();
CommandData->RHIResource = Resource;
CommandData->RHIResource = GetResource();
CommandData->FrameBuffer = (const uint8*)(Decoder->GetFrameBuffer());

//-- equeue render command
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Original file line number Diff line number Diff line change
Expand Up @@ -35,7 +35,7 @@ void UAnimatedTextureThumbnailRenderer::GetThumbnailSize(UObject* Object, float
void UAnimatedTextureThumbnailRenderer::Draw(UObject* Object, int32 X, int32 Y, uint32 Width, uint32 Height, FRenderTarget* Viewport, FCanvas* Canvas, bool bAdditionalViewFamily)
{
UAnimatedTexture2D* Texture = Cast<UAnimatedTexture2D>(Object);
if (Texture != nullptr && Texture->Resource != nullptr)
if (Texture != nullptr && Texture->GetResource() != nullptr)
{
if (Texture->SupportsTransparency)
{
Expand All @@ -45,11 +45,11 @@ void UAnimatedTextureThumbnailRenderer::Draw(UObject* Object, int32 X, int32 Y,
Canvas->DrawTile(
0.0f, 0.0f, Width, Height, // Dimensions
0.0f, 0.0f, CheckerDensity, CheckerDensity, // UVs
FLinearColor::White, Checker->Resource); // Tint & Texture
FLinearColor::White, Checker->GetResource()); // Tint & Texture
}

// Use A canvas tile item to draw
FCanvasTileItem CanvasTile(FVector2D(X, Y), Texture->Resource, FVector2D(Width, Height), FLinearColor::White);
FCanvasTileItem CanvasTile(FVector2D(X, Y), Texture->GetResource(), FVector2D(Width, Height), FLinearColor::White);
CanvasTile.BlendMode = Texture->SupportsTransparency ? SE_BLEND_Translucent : SE_BLEND_Opaque;
CanvasTile.Draw(Canvas);
}// end of if(texture is valid)
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2 changes: 1 addition & 1 deletion Source/UAnimatedTexture5.Target.cs
Original file line number Diff line number Diff line change
Expand Up @@ -8,7 +8,7 @@ public class UAnimatedTexture5Target : TargetRules
public UAnimatedTexture5Target( TargetInfo Target) : base(Target)
{
Type = TargetType.Game;
DefaultBuildSettings = BuildSettingsVersion.V2;
DefaultBuildSettings = BuildSettingsVersion.Latest;
ExtraModuleNames.AddRange( new string[] { "AnimatedTextureDemo" } );
}
}
2 changes: 1 addition & 1 deletion Source/UAnimatedTexture5Editor.Target.cs
Original file line number Diff line number Diff line change
Expand Up @@ -8,7 +8,7 @@ public class UAnimatedTexture5EditorTarget : TargetRules
public UAnimatedTexture5EditorTarget( TargetInfo Target) : base(Target)
{
Type = TargetType.Editor;
DefaultBuildSettings = BuildSettingsVersion.V2;
DefaultBuildSettings = BuildSettingsVersion.Latest;
ExtraModuleNames.AddRange( new string[] { "AnimatedTextureDemo" } );
}
}