Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Bump babylonjs from 5.57.1 to 6.20.1 #1123

Closed
wants to merge 1 commit into from

Conversation

dependabot[bot]
Copy link

@dependabot dependabot bot commented on behalf of github Sep 11, 2023

Bumps babylonjs from 5.57.1 to 6.20.1.

Release notes

Sourced from babylonjs's releases.

6.20.1

Changes:

  • #14279: Fix context lost or unwanted data update
  • #14278: Animations: Refactor the code that creates additive animations
  • #14276: Add textures ready helper
  • #14275: I'm with stupid...
  • #14274: WebGPU: Fix having a single occlusion query per mesh per frame
  • #14273: Rework entire stack system for context
  • #14272: WebGPU: Fix warnings when using occlusion queries
  • #14271: NME: Fix PBR debug mode

This list of changes was auto generated.

6.20.0

Changes:

  • #14261: Flow graph iteration 0.0.3
  • #14270: Fix texture not ready when parsing NME
  • #14269: Add new InstanceID info
  • #14264: Matrix Compose block needed for NGE
  • #14268: Fix #14264
  • #14267: fix action manager disposal when shared
  • #14266: Compute shaders: Add support for external (video) textures
  • #14265: Screenshots: Fix OffscreenCanvas not supported in older browsers
  • #14263: Fix mathblock to accept floats with vectors
  • #14194: Add context action to create Node Geometry in PG to parallel Node Material flow
  • #14262: Fix #14194
  • #14246: Map Range node in NGE appears to accept Vectors, but results in NaN
  • #14260: Fix #14246
  • #14244: Conversion from float to int inconsistent in NGE nodes
  • #14259: Fix #14244
  • #14256: Debug node does not handle matrices in NGE
  • #14258: Fix #14256
  • #14243: Quick Add of Debug Nodes
  • #14140: Flow graph iteration 0.0.2
  • #14242: Instantiate nodes using matrices need original positions
  • #14257: Fix #14242
  • #14255: Constraints debug view - pivots
  • #14254: Pre-pass renderer: Add an option to generate normals in world space
  • #14251: Fixes Bounty #Generate equirectangular 360 panorama from babylon.js scene
  • #14253: Occlusion queries: Use the first camera in the case of multiple cameras
  • #14250: Performance viewer: Fix crash when object is empty
  • #14252: bug Update geometry.ts

... (truncated)

Changelog

Sourced from babylonjs's changelog.

6.20.1

Core

  • Animations: Refactor the code that creates additive animations - by Popov72 (#14278)
  • WebGPU: Fix having a single occlusion query per mesh per frame - [Bug Fix] by Popov72 (#14274)
  • WebGPU: Fix warnings when using occlusion queries - [Bug Fix] by Popov72 (#14272)
  • NME: Fix PBR debug mode - [Bug Fix] by Popov72 (#14271)

6.20.0

Core

  • Flow graph iteration 0.0.3 - [New Feature] by carolhmj (#14261)
  • Fix texture not ready when parsing NME - by sebavan (#14270)
  • fix action manager disposal when shared - [Bug Fix] by carolhmj (#14267)
  • Compute shaders: Add support for external (video) textures - by Popov72 (#14266)
  • Screenshots: Fix OffscreenCanvas not supported in older browsers - by Popov72 (#14265)
  • Flow graph iteration 0.0.2 - [New Feature] by carolhmj (#14140)
  • Constraints debug view - pivots - [New Feature] by carolhmj (#14255)
  • Pre-pass renderer: Add an option to generate normals in world space - by Popov72 (#14254)
  • Fixes Bounty #Generate equirectangular 360 panorama from babylon.js scene - by lokiiarora (#14251)
  • Occlusion queries: Use the first camera in the case of multiple cameras - by Popov72 (#14253)
  • Performance viewer: Fix crash when object is empty - [Bug Fix] by Popov72 (#14250)
  • bug Update geometry.ts - by wayne2006 (#14252)
  • RuntimeAnimation: Fix original value used in the bone matrix case - [Bug Fix] by Popov72 (#14249)
  • FreeCameraTouchInput: Add check for Handedness - [Bug Fix] by PolygonalSun (#14238)

Inspector

  • Fixes Bounty #Generate equirectangular 360 panorama from babylon.js scene - by lokiiarora (#14251)

Node Editor

6.19.1

Core

  • adding _evt to arc rotate's pointer input - by RaananW (#14241)
  • SolidParticleSystem: Add uvKind option to the digest method - by Popov72 (#14237)

Node Editor

6.19.0

Core

... (truncated)

Commits

Dependabot compatibility score

Dependabot will resolve any conflicts with this PR as long as you don't alter it yourself. You can also trigger a rebase manually by commenting @dependabot rebase.


Dependabot commands and options

You can trigger Dependabot actions by commenting on this PR:

  • @dependabot rebase will rebase this PR
  • @dependabot recreate will recreate this PR, overwriting any edits that have been made to it
  • @dependabot merge will merge this PR after your CI passes on it
  • @dependabot squash and merge will squash and merge this PR after your CI passes on it
  • @dependabot cancel merge will cancel a previously requested merge and block automerging
  • @dependabot reopen will reopen this PR if it is closed
  • @dependabot close will close this PR and stop Dependabot recreating it. You can achieve the same result by closing it manually
  • @dependabot show <dependency name> ignore conditions will show all of the ignore conditions of the specified dependency
  • @dependabot ignore this major version will close this PR and stop Dependabot creating any more for this major version (unless you reopen the PR or upgrade to it yourself)
  • @dependabot ignore this minor version will close this PR and stop Dependabot creating any more for this minor version (unless you reopen the PR or upgrade to it yourself)
  • @dependabot ignore this dependency will close this PR and stop Dependabot creating any more for this dependency (unless you reopen the PR or upgrade to it yourself)

Bumps [babylonjs](https://github.com/BabylonJS/Babylon.js) from 5.57.1 to 6.20.1.
- [Release notes](https://github.com/BabylonJS/Babylon.js/releases)
- [Changelog](https://github.com/BabylonJS/Babylon.js/blob/master/CHANGELOG.md)
- [Commits](BabylonJS/Babylon.js@5.57.1...6.20.1)

---
updated-dependencies:
- dependency-name: babylonjs
  dependency-type: direct:production
  update-type: version-update:semver-major
...

Signed-off-by: dependabot[bot] <[email protected]>
@dependabot dependabot bot requested a review from a team as a code owner September 11, 2023 13:31
@dependabot dependabot bot added the dependencies Pull requests that update a dependency file label Sep 11, 2023
@dependabot @github
Copy link
Author

dependabot bot commented on behalf of github Sep 13, 2023

Superseded by #1128.

@dependabot dependabot bot closed this Sep 13, 2023
@dependabot dependabot bot deleted the dependabot/npm_and_yarn/babylonjs-6.20.1 branch September 13, 2023 13:37
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
dependencies Pull requests that update a dependency file
Projects
None yet
Development

Successfully merging this pull request may close these issues.

0 participants