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Bump babylonjs-materials from 5.54.0 to 6.20.0 #1121

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@dependabot dependabot bot commented on behalf of github Sep 7, 2023

Bumps babylonjs-materials from 5.54.0 to 6.20.0.

Release notes

Sourced from babylonjs-materials's releases.

6.20.0

Changes:

  • #14261: Flow graph iteration 0.0.3
  • #14270: Fix texture not ready when parsing NME
  • #14269: Add new InstanceID info
  • #14264: Matrix Compose block needed for NGE
  • #14268: Fix #14264
  • #14267: fix action manager disposal when shared
  • #14266: Compute shaders: Add support for external (video) textures
  • #14265: Screenshots: Fix OffscreenCanvas not supported in older browsers
  • #14263: Fix mathblock to accept floats with vectors
  • #14194: Add context action to create Node Geometry in PG to parallel Node Material flow
  • #14262: Fix #14194
  • #14246: Map Range node in NGE appears to accept Vectors, but results in NaN
  • #14260: Fix #14246
  • #14244: Conversion from float to int inconsistent in NGE nodes
  • #14259: Fix #14244
  • #14256: Debug node does not handle matrices in NGE
  • #14258: Fix #14256
  • #14243: Quick Add of Debug Nodes
  • #14140: Flow graph iteration 0.0.2
  • #14242: Instantiate nodes using matrices need original positions
  • #14257: Fix #14242
  • #14255: Constraints debug view - pivots
  • #14254: Pre-pass renderer: Add an option to generate normals in world space
  • #14251: Fixes Bounty #Generate equirectangular 360 panorama from babylon.js scene
  • #14253: Occlusion queries: Use the first camera in the case of multiple cameras
  • #14250: Performance viewer: Fix crash when object is empty
  • #14252: bug Update geometry.ts
  • #14249: RuntimeAnimation: Fix original value used in the bone matrix case
  • #14248: KTX2Decoder: Fix UASTC_R8_UNORM wasm path
  • #14238: FreeCameraTouchInput: Add check for Handedness

This list of changes was auto generated.

6.19.1

Changes:

  • #14241: adding _evt to arc rotate's pointer input
  • #14240: fix alignment issue in NME
  • #14239: avoid rendering empty trees on a11y tree
  • #14237: SolidParticleSystem: Add uvKind option to the digest method

... (truncated)

Changelog

Sourced from babylonjs-materials's changelog.

6.20.0

Core

  • Flow graph iteration 0.0.3 - [New Feature] by carolhmj (#14261)
  • Fix texture not ready when parsing NME - by sebavan (#14270)
  • fix action manager disposal when shared - [Bug Fix] by carolhmj (#14267)
  • Compute shaders: Add support for external (video) textures - by Popov72 (#14266)
  • Screenshots: Fix OffscreenCanvas not supported in older browsers - by Popov72 (#14265)
  • Flow graph iteration 0.0.2 - [New Feature] by carolhmj (#14140)
  • Constraints debug view - pivots - [New Feature] by carolhmj (#14255)
  • Pre-pass renderer: Add an option to generate normals in world space - by Popov72 (#14254)
  • Fixes Bounty #Generate equirectangular 360 panorama from babylon.js scene - by lokiiarora (#14251)
  • Occlusion queries: Use the first camera in the case of multiple cameras - by Popov72 (#14253)
  • Performance viewer: Fix crash when object is empty - [Bug Fix] by Popov72 (#14250)
  • bug Update geometry.ts - by wayne2006 (#14252)
  • RuntimeAnimation: Fix original value used in the bone matrix case - [Bug Fix] by Popov72 (#14249)
  • FreeCameraTouchInput: Add check for Handedness - [Bug Fix] by PolygonalSun (#14238)

Inspector

  • Fixes Bounty #Generate equirectangular 360 panorama from babylon.js scene - by lokiiarora (#14251)

Node Editor

6.19.1

Core

  • adding _evt to arc rotate's pointer input - by RaananW (#14241)
  • SolidParticleSystem: Add uvKind option to the digest method - by Popov72 (#14237)

Node Editor

6.19.0

Core

  • When reusing the same PhysicsConstraint JS object for more than one p… - [Bug Fix] by carolhmj (#14223)
  • Expose collisionEndedObservable to PhysicsBody - by carolhmj (#14234)
  • Animation groups: Add ClipKeys helper + update inspector - by Popov72 (#14233)
  • Don't allow blocks in NME to automatically connect to other blocks in… - [Bug Fix] by carolhmj (#14226)
  • NME: Fix the shadow output of the light blocks - [Bug Fix] by Popov72 (#14207)
  • a new on XR Camera initialized observable - by RaananW (#14231)
  • Fix aggregate extent calculation when scaling is negative - [Bug Fix] by carolhmj (#14230)
  • ArcRotateCamera: Modify offset math to correctly zoom to point - [Bug Fix] by PolygonalSun (#14209)
  • WebDeviceInputSystem: Added workaround for MacOS Chromium based Browsers - by PolygonalSun (#14210)

... (truncated)

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Bumps [babylonjs-materials](https://github.com/BabylonJS/Babylon.js) from 5.54.0 to 6.20.0.
- [Release notes](https://github.com/BabylonJS/Babylon.js/releases)
- [Changelog](https://github.com/BabylonJS/Babylon.js/blob/master/CHANGELOG.md)
- [Commits](BabylonJS/Babylon.js@5.54.0...6.20.0)

---
updated-dependencies:
- dependency-name: babylonjs-materials
  dependency-type: direct:production
  update-type: version-update:semver-major
...

Signed-off-by: dependabot[bot] <[email protected]>
@dependabot dependabot bot requested a review from a team as a code owner September 7, 2023 13:59
@dependabot dependabot bot added the dependencies Pull requests that update a dependency file label Sep 7, 2023
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dependabot bot commented on behalf of github Sep 11, 2023

Superseded by #1124.

@dependabot dependabot bot closed this Sep 11, 2023
@dependabot dependabot bot deleted the dependabot/npm_and_yarn/babylonjs-materials-6.20.0 branch September 11, 2023 13:32
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