Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Bump babylonjs from 5.57.1 to 6.16.1 #1097

Closed
wants to merge 1 commit into from

Conversation

dependabot[bot]
Copy link

@dependabot dependabot bot commented on behalf of github Aug 16, 2023

Bumps babylonjs from 5.57.1 to 6.16.1.

Release notes

Sourced from babylonjs's releases.

6.16.1

Changes:

  • #14159: Improve optimize block
  • #14145: fix children nodes with description not being rendered on a11y tree w…
  • #14157: Add a new geometry node to extractUnique positions from a geometry
  • #14158: Fix #14157
  • #14154: GRL - added simple greased line material
  • #14156: Add registerclass for decalmapconfiguration
  • #14141: Node geometry
  • #14153: Add a Null geometry for NodeGeometry
  • #14151: Bone IK controller: Make sure the absolute matrices are up to date
  • #14150: Call the validateDrag function on planeDragGizmo
  • #14139: Fix exposing options of MeshDebugPluginMaterial

This list of changes was auto generated.

6.16.0

Changes:

  • #14149: dependency update
  • #14148: Shadow generators: Add support for red channel only for the shadow map texture
  • #14147: Scene dispose: Fix endless loop when stopping animations
  • #14146: PostProcess: Fix crash when detaching and reattaching a camera from/to a render pipeline
  • #14144: Regexp fix - match until first semicolon
  • #14142: Skeleton: make sure a cloned skeleton is ready to use
  • #14143: Scene is optional in these cases
  • #14091: Flow graph initial iteration
  • #14136: Node Geometry core
  • #14137: Fluid Renderer: Remove wrong doc
  • #14138: Clean up mesh.actionManager attribute when it is disposed of.
  • #14135: GPUParticleSystem: Fix context lost management
  • #14134: Fix sourcemaps compilation in es6 modules
  • #14124: Fix inconsistencies with useSRGBBuffer in native engine
  • #14125: Check that textures not in sRGB are put into sRGB for debug modes
  • #14132: HDR filtering: Fix state reset
  • #14133: Clear transform node's physicsBody attribute when that is disposed
  • #14109: Add observable for collision finished events/trigger events
  • #14127: Expose options of MeshDebugPluginMaterial
  • #14128: GRL - dealing with right handed coordinate system
  • #14123: If a child mesh from an AssetContainer is added to the scene without …
  • #14129: Implement word boundary checks in regular expressions

... (truncated)

Changelog

Sourced from babylonjs's changelog.

6.16.1

Core

Inspector

Node Editor

6.16.0

Core

  • Shadow generators: Add support for red channel only for the shadow map texture - by Popov72 (#14148)
  • Scene dispose: Fix endless loop when stopping animations - [Bug Fix] by Popov72 (#14147)
  • PostProcess: Fix crash when detaching and reattaching a camera from/to a render pipeline - [Bug Fix] by Popov72 (#14146)

6.15.0

Core

  • Regexp fix - match until first semicolon - by RaananW (#14144)
  • Skeleton: make sure a cloned skeleton is ready to use - by Popov72 (#14142)
  • Scene is optional in these cases - by RaananW (#14143)
  • Flow graph initial iteration - [New Feature] by carolhmj (#14091)
  • Node Geometry core - [New Feature] by deltakosh (#14136)
  • Clean up mesh.actionManager attribute when it is disposed of. - [Bug Fix] by carolhmj (#14138)
  • GPUParticleSystem: Fix context lost management - [Bug Fix] by Popov72 (#14135)
  • Fix sourcemaps compilation in es6 modules - by RaananW (#14134)
  • Fix inconsistencies with useSRGBBuffer in native engine - by bghgary (#14124)
  • Check that textures not in sRGB are put into sRGB for debug modes - by alexchuber (#14125)
  • HDR filtering: Fix state reset - [Bug Fix] by Popov72 (#14132)
  • Clear transform node's physicsBody attribute when that is disposed - [Bug Fix] by carolhmj (#14133)
  • Add observable for collision finished events/trigger events - [New Feature] by carolhmj (#14109)
  • Expose options of MeshDebugPluginMaterial - by alexchuber (#14127)
  • GRL - dealing with right handed coordinate system - by RolandCsibrei (#14128)
  • If a child mesh from an AssetContainer is added to the scene without … - [Bug Fix] by carolhmj (#14123)
  • Don't deduce stride size in rollback function of PrepareMeshForTrianglesAndVerticesMode - by alexchuber (#14122)
  • Add populateRootNodes in asset container and loading - [Bug Fix] by carolhmj (#14101)
  • PostProcessRenderEffect: Fix the enable method - [Bug Fix] by Popov72 (#14116)

... (truncated)

Commits

Dependabot compatibility score

Dependabot will resolve any conflicts with this PR as long as you don't alter it yourself. You can also trigger a rebase manually by commenting @dependabot rebase.


Dependabot commands and options

You can trigger Dependabot actions by commenting on this PR:

  • @dependabot rebase will rebase this PR
  • @dependabot recreate will recreate this PR, overwriting any edits that have been made to it
  • @dependabot merge will merge this PR after your CI passes on it
  • @dependabot squash and merge will squash and merge this PR after your CI passes on it
  • @dependabot cancel merge will cancel a previously requested merge and block automerging
  • @dependabot reopen will reopen this PR if it is closed
  • @dependabot close will close this PR and stop Dependabot recreating it. You can achieve the same result by closing it manually
  • @dependabot show <dependency name> ignore conditions will show all of the ignore conditions of the specified dependency
  • @dependabot ignore this major version will close this PR and stop Dependabot creating any more for this major version (unless you reopen the PR or upgrade to it yourself)
  • @dependabot ignore this minor version will close this PR and stop Dependabot creating any more for this minor version (unless you reopen the PR or upgrade to it yourself)
  • @dependabot ignore this dependency will close this PR and stop Dependabot creating any more for this dependency (unless you reopen the PR or upgrade to it yourself)

Bumps [babylonjs](https://github.com/BabylonJS/Babylon.js) from 5.57.1 to 6.16.1.
- [Release notes](https://github.com/BabylonJS/Babylon.js/releases)
- [Changelog](https://github.com/BabylonJS/Babylon.js/blob/master/CHANGELOG.md)
- [Commits](BabylonJS/Babylon.js@5.57.1...6.16.1)

---
updated-dependencies:
- dependency-name: babylonjs
  dependency-type: direct:production
  update-type: version-update:semver-major
...

Signed-off-by: dependabot[bot] <[email protected]>
@dependabot dependabot bot requested a review from a team as a code owner August 16, 2023 13:03
@dependabot dependabot bot added the dependencies Pull requests that update a dependency file label Aug 16, 2023
@dependabot @github
Copy link
Author

dependabot bot commented on behalf of github Aug 17, 2023

Superseded by #1100.

@dependabot dependabot bot closed this Aug 17, 2023
@dependabot dependabot bot deleted the dependabot/npm_and_yarn/babylonjs-6.16.1 branch August 17, 2023 13:12
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
dependencies Pull requests that update a dependency file
Projects
None yet
Development

Successfully merging this pull request may close these issues.

0 participants