Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Bump babylonjs from 5.57.1 to 6.12.0 #1059

Closed
wants to merge 1 commit into from

Conversation

dependabot[bot]
Copy link

@dependabot dependabot bot commented on behalf of github Jul 13, 2023

Bumps babylonjs from 5.57.1 to 6.12.0.

Release notes

Sourced from babylonjs's releases.

6.12.0

Changes:

  • #14041: Fix SerializeMesh method to account for non-mesh ob…
  • #14037: [XR] Input transformation should be applied during the XR loop
  • #13935: ShaderCodeCursor. Optimization of lines parsing
  • #14046: Effect layer stencil
  • #14039: Skeleton viewer bug
  • #14043: DeviceEventFactory: Modified event factory to provide correct value for buttons property (part deux)
  • #14045: Bump semver from 5.7.1 to 5.7.2
  • #14031: GRL - resolution added
  • #14030: Fixes for includeChildMeshes:true when constructing physics shapes
  • #14012: Add the missing loaders tests
  • #14040: Fix for invalidated TypedArray objects preventing mesh construction
  • #14038: Performance tests preparations to run on the server
  • #14036: GPU particle systems: Fix current active count
  • #14035: [Build] adding es check to umd packages
  • #14032: [Build] bring back the webgpu tests

This list of changes was auto generated.

6.11.2

Changes:

  • #14025: Material: Adds a property to define the relative order in which decals and detailed maps are rendered

This list of changes was auto generated.

6.11.1

Changes:

  • #14029: [Build] UMD - compile from source, force es5
  • #13997: getter/setter aproach
  • #14028: [Inspector] When changing relevant properties on the Camera, Light an…
  • #14027: Picking: Fix ray picking when using reverse depth buffer
  • #14026: GPU Particle systems: Fix BILLBOARDMODE_STRETCHED

This list of changes was auto generated.

6.11.0

... (truncated)

Changelog

Sourced from babylonjs's changelog.

6.12.0

Core

  • Fix SerializeMesh method to account for non-mesh ob… - [Bug Fix] by carolhmj (#14041)
  • Input transformation should be applied during the XR loop - [Bug Fix] by RaananW (#14037)
  • ShaderCodeCursor. Optimization of lines parsing - by Dok11 (#13935)
  • Effect layer stencil - by kv-bh (#14046)
  • Skeleton viewer bug - by newbeea (#14039)
  • DeviceEventFactory: Modified event factory to provide correct value for buttons property (part deux) - by PolygonalSun (#14043)
  • GRL - resolution added - by RolandCsibrei (#14031)
  • Fixes for includeChildMeshes:true when constructing physics shapes - by eoineoineoin (#14030)
  • Add the missing loaders tests - by RaananW (#14012)
  • Fix for invalidated TypedArray objects preventing mesh construction - [Bug Fix] by eoineoineoin (#14040)
  • GPU particle systems: Fix current active count - [Bug Fix] by Popov72 (#14036)

Loaders

6.11.2

Core

  • Material: Adds a property to define the relative order in which decals and detailed maps are rendered - by Popov72 (#14025)

6.11.1

Core

Inspector

  • When changing relevant properties on the Camera, Light an… - [Bug Fix] by carolhmj (#14028)

6.11.0

Core

  • Transform LTS to support ESM transformations - by RaananW (#14018)
  • Reset body and body index on PhysicsRaycastResult - [Bug Fix] by carolhmj (#14022)
  • Engine: Fix crash when disposing effect or engine while shader compiled in parallel - [Bug Fix] by Popov72 (#14021)
  • Avoid cloning physics body twice and set body properties when cloning - [Bug Fix] by carolhmj (#14019)
  • MorphTargetManager: Fix creation of texture when partial support for morph types - [Bug Fix] by Popov72 (#14017)
  • Add bump map debug mode and remove extraneous return - by alexchuber (#14011)

GUI

... (truncated)

Commits
  • 8a906d6 Version update 6.12.0
  • 18c27cc Minor version trigger
  • 4404fa6 Merge pull request #14041 from carolhmj/fixSerializeMesh
  • 79d2b54 Fix TrailMesh serialization and parsing.
  • 91397d8 Merge pull request #14037 from RaananW/fixXRMovement
  • f7f9b95 Merge pull request #13935 from Dok11/ShaderCodeCursor-optimization-lines
  • 9bbd5fe Merge pull request #14046 from kv-bh/effect-layer-stencil
  • 471d7fb Merge pull request #14039 from newbeea/skeleton-viewer-bug
  • 2ad81e9 DeviceEventFactory: Modified event factory to provide correct value for butto...
  • c6e59a8 Merge pull request #14045 from BabylonJS/dependabot/npm_and_yarn/semver-5.7.2
  • Additional commits viewable in compare view

Dependabot compatibility score

Dependabot will resolve any conflicts with this PR as long as you don't alter it yourself. You can also trigger a rebase manually by commenting @dependabot rebase.


Dependabot commands and options

You can trigger Dependabot actions by commenting on this PR:

  • @dependabot rebase will rebase this PR
  • @dependabot recreate will recreate this PR, overwriting any edits that have been made to it
  • @dependabot merge will merge this PR after your CI passes on it
  • @dependabot squash and merge will squash and merge this PR after your CI passes on it
  • @dependabot cancel merge will cancel a previously requested merge and block automerging
  • @dependabot reopen will reopen this PR if it is closed
  • @dependabot close will close this PR and stop Dependabot recreating it. You can achieve the same result by closing it manually
  • @dependabot ignore this major version will close this PR and stop Dependabot creating any more for this major version (unless you reopen the PR or upgrade to it yourself)
  • @dependabot ignore this minor version will close this PR and stop Dependabot creating any more for this minor version (unless you reopen the PR or upgrade to it yourself)
  • @dependabot ignore this dependency will close this PR and stop Dependabot creating any more for this dependency (unless you reopen the PR or upgrade to it yourself)

Bumps [babylonjs](https://github.com/BabylonJS/Babylon.js) from 5.57.1 to 6.12.0.
- [Release notes](https://github.com/BabylonJS/Babylon.js/releases)
- [Changelog](https://github.com/BabylonJS/Babylon.js/blob/master/CHANGELOG.md)
- [Commits](BabylonJS/Babylon.js@5.57.1...6.12.0)

---
updated-dependencies:
- dependency-name: babylonjs
  dependency-type: direct:production
  update-type: version-update:semver-major
...

Signed-off-by: dependabot[bot] <[email protected]>
@dependabot dependabot bot requested a review from a team as a code owner July 13, 2023 13:05
@dependabot dependabot bot added the dependencies Pull requests that update a dependency file label Jul 13, 2023
@dependabot @github
Copy link
Author

dependabot bot commented on behalf of github Jul 14, 2023

Superseded by #1062.

@dependabot dependabot bot closed this Jul 14, 2023
@dependabot dependabot bot deleted the dependabot/npm_and_yarn/babylonjs-6.12.0 branch July 14, 2023 13:37
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
dependencies Pull requests that update a dependency file
Projects
None yet
Development

Successfully merging this pull request may close these issues.

0 participants