This is a guide and tutorial for the Trenchbroom-to-Godot 4 plugin, Qodot. In this guide we will cover everything I've learned about making Qodot Entity Classes and how to design your entire level in TrenchBroom so that all you need to do is press Full Build
in Godot.
This guide assumes a novice-to-intermediate level of familiarity with Godot 4, TrenchBroom, and Blender. You don't need to be masters of any of them, but you should know the basics before deep diving into this guide. In order to follow along it is assumed you are on the latest versions of all these programs.
With the fanfare and warnings out of the way, let's get right to it!
What IS Qodot?
Setting Up Your Project
The Game Manager Autoload
What's an Entity?
Base Classes and Property Definitions
Solid Entities
Point Entities, Part 1
Point Entities, Part 2
Game Configuration
Forge Game Data
Textures!
Finally. TrenchBroom.
Building the QodotMap
Helpful Resources
Frequently Asked Qodots