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# demo_app | ||
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A new Flutter project. | ||
A simple cross-platform Android & iOS app, built with Flutter, for testing | ||
[Maestro framework](https://github.com/mobile-dev-inc/maestro). | ||
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## Getting Started | ||
### How does it work? | ||
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This project is a starting point for a Flutter application. | ||
1. Binaries of this app are built | ||
2. Binaries are uploaded to our GCS bucket | ||
3. Link to the binaries in GCS bucket are in [e2e/manifest.txt][manifest] | ||
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A few resources to get you started if this is your first Flutter project: | ||
Whenever E2E pipeline of Maestro runs, it downloads the binaries from the GCS | ||
and runs flows in the [e2e/workspaces/demo_app] | ||
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- [Lab: Write your first Flutter app](https://docs.flutter.dev/get-started/codelab) | ||
- [Cookbook: Useful Flutter samples](https://docs.flutter.dev/cookbook) | ||
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For help getting started with Flutter development, view the | ||
[online documentation](https://docs.flutter.dev/), which offers tutorials, | ||
samples, guidance on mobile development, and a full API reference. | ||
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[workspace]: | ||
[manifest]: https://github.com/mobile-dev-inc/maestro/blob/main/e2e/manifest.txt |
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name: demo_app | ||
description: "A new Flutter project." | ||
# The following line prevents the package from being accidentally published to | ||
# pub.dev using `flutter pub publish`. This is preferred for private packages. | ||
publish_to: 'none' # Remove this line if you wish to publish to pub.dev | ||
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# The following defines the version and build number for your application. | ||
# A version number is three numbers separated by dots, like 1.2.43 | ||
# followed by an optional build number separated by a +. | ||
# Both the version and the builder number may be overridden in flutter | ||
# build by specifying --build-name and --build-number, respectively. | ||
# In Android, build-name is used as versionName while build-number used as versionCode. | ||
# Read more about Android versioning at https://developer.android.com/studio/publish/versioning | ||
# In iOS, build-name is used as CFBundleShortVersionString while build-number is used as CFBundleVersion. | ||
# Read more about iOS versioning at | ||
# https://developer.apple.com/library/archive/documentation/General/Reference/InfoPlistKeyReference/Articles/CoreFoundationKeys.html | ||
# In Windows, build-name is used as the major, minor, and patch parts | ||
# of the product and file versions while build-number is used as the build suffix. | ||
description: A new Flutter project | ||
publish_to: none | ||
version: 1.0.0+1 | ||
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environment: | ||
sdk: '>=3.4.0 <4.0.0' | ||
sdk: '>=3.5.0 <4.0.0' | ||
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# Dependencies specify other packages that your package needs in order to work. | ||
# To automatically upgrade your package dependencies to the latest versions | ||
# consider running `flutter pub upgrade --major-versions`. Alternatively, | ||
# dependencies can be manually updated by changing the version numbers below to | ||
# the latest version available on pub.dev. To see which dependencies have newer | ||
# versions available, run `flutter pub outdated`. | ||
dependencies: | ||
flutter: | ||
sdk: flutter | ||
integration_test: | ||
sdk: flutter | ||
flutter_test: | ||
sdk: flutter | ||
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# The following adds the Cupertino Icons font to your application. | ||
# Use with the CupertinoIcons class for iOS style icons. | ||
cupertino_icons: ^1.0.6 | ||
cupertino_icons: ^1.0.8 | ||
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dev_dependencies: | ||
# The "flutter_lints" package below contains a set of recommended lints to | ||
# encourage good coding practices. The lint set provided by the package is | ||
# activated in the `analysis_options.yaml` file located at the root of your | ||
# package. See that file for information about deactivating specific lint | ||
# rules and activating additional ones. | ||
flutter_lints: ^3.0.0 | ||
flutter_lints: ^4.0.0 | ||
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# For information on the generic Dart part of this file, see the | ||
# following page: https://dart.dev/tools/pub/pubspec | ||
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# The following section is specific to Flutter packages. | ||
flutter: | ||
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# The following line ensures that the Material Icons font is | ||
# included with your application, so that you can use the icons in | ||
# the material Icons class. | ||
uses-material-design: true | ||
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# To add assets to your application, add an assets section, like this: | ||
# assets: | ||
# - images/a_dot_burr.jpeg | ||
# - images/a_dot_ham.jpeg | ||
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# An image asset can refer to one or more resolution-specific "variants", see | ||
# https://flutter.dev/assets-and-images/#resolution-aware | ||
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# For details regarding adding assets from package dependencies, see | ||
# https://flutter.dev/assets-and-images/#from-packages | ||
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# To add custom fonts to your application, add a fonts section here, | ||
# in this "flutter" section. Each entry in this list should have a | ||
# "family" key with the font family name, and a "fonts" key with a | ||
# list giving the asset and other descriptors for the font. For | ||
# example: | ||
# fonts: | ||
# - family: Schyler | ||
# fonts: | ||
# - asset: fonts/Schyler-Regular.ttf | ||
# - asset: fonts/Schyler-Italic.ttf | ||
# style: italic | ||
# - family: Trajan Pro | ||
# fonts: | ||
# - asset: fonts/TrajanPro.ttf | ||
# - asset: fonts/TrajanPro_Bold.ttf | ||
# weight: 700 | ||
# | ||
# For details regarding fonts from package dependencies, | ||
# see https://flutter.dev/custom-fonts/#from-packages | ||
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