Proper employee serialization #391
Annotations
4 errors and 10 warnings
Run game-ci/unity-builder@v4
Odin's validation config asset could not be loaded during InitializeOnLoad of batch mode or headless run of the Unity Editor. Delaying validation hook initialization to a fallback event that takes place during asset post processing.
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Run game-ci/unity-builder@v4
InvalidOperationException: No process is associated with this object.
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Run game-ci/unity-builder@v4
InvalidOperationException: No process is associated with this object.
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Run game-ci/unity-builder@v4
InvalidOperationException: No process is associated with this object.
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Run game-ci/unity-builder@v4
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
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Run game-ci/unity-builder@v4
Shader warning in 'Shader Graphs/Transparent': 'UNITY_PREV_MATRIX_M': macro redefinition. Previous definition found at /github/workspace/JamGame/Library/PackageCache/[email protected]/ShaderLibrary/UnityInstancing.hlsl:449. at /github/workspace/JamGame/Library/PackageCache/[email protected]/Editor/Generation/Targets/BuiltIn/ShaderLibrary/Input.hlsl(92)
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Run game-ci/unity-builder@v4
Shader warning in 'Shader Graphs/Transparent': 'UNITY_PREV_MATRIX_I_M': macro redefinition. Previous definition found at /github/workspace/JamGame/Library/PackageCache/[email protected]/ShaderLibrary/UnityInstancing.hlsl:450. at /github/workspace/JamGame/Library/PackageCache/[email protected]/Editor/Generation/Targets/BuiltIn/ShaderLibrary/Input.hlsl(93)
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Run game-ci/unity-builder@v4
Shader warning in 'Shader Graphs/Transparent': 'UNITY_MATRIX_I_M': macro redefinition. Previous definition found at /github/workspace/JamGame/Library/PackageCache/[email protected]/ShaderLibrary/UnityInstancing.hlsl:448. at /github/workspace/JamGame/Library/PackageCache/[email protected]/Editor/Generation/Targets/BuiltIn/ShaderLibrary/Shim/SurfaceShaderProxy.hlsl(3)
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Run game-ci/unity-builder@v4
Type ShaderInclude is in editor assembly UnityEditor.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null. Asset location with internal id Assets/TextMesh Pro/Shaders/TMPro.cginc will be stripped and not included in the build.
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Run game-ci/unity-builder@v4
Type ShaderInclude is in editor assembly UnityEditor.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null. Asset location with internal id Assets/TextMesh Pro/Shaders/TMPro_Mobile.cginc will be stripped and not included in the build.
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Run game-ci/unity-builder@v4
Type ShaderInclude is in editor assembly UnityEditor.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null. Asset location with internal id Assets/TextMesh Pro/Shaders/TMPro_Properties.cginc will be stripped and not included in the build.
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Run game-ci/unity-builder@v4
Type ShaderInclude is in editor assembly UnityEditor.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null. Asset location with internal id Assets/TextMesh Pro/Shaders/TMPro_Surface.cginc will be stripped and not included in the build.
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Run game-ci/unity-builder@v4
Type ShaderInclude is in editor assembly UnityEditor.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null. Asset location with internal id Assets/TextMesh Pro/Shaders/TMPro.cginc will be stripped and not included in the build.
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Run game-ci/unity-builder@v4
Type ShaderInclude is in editor assembly UnityEditor.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null. Asset location with internal id Assets/TextMesh Pro/Shaders/TMPro_Mobile.cginc will be stripped and not included in the build.
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