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0.35.0

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@migueldeicaza migueldeicaza released this 12 Dec 17:20
· 243 commits to main since this release
  • Fixes exported resource references regression (bug #294, by Airyzz)

  • Creates binaries that will work with SwiftGodotBinary (Miguel)

  • Fixes implicit conversions of strings to variants, and this also
    solves the problem with arrays containing garbage on the Godot editor (Miguel)

  • Workaround for building on Windows (Airyzz)

  • We now use Godot's built-in docs, rather than parsing it out of
    their doc files, which should bring documentations to all people
    buillding SwiftGodot from source (Miguel)