This is a throwaway project I'm doing to get familiar with OpenGL.
This project requires rust nightly.
Binary files are stored with git lfs to keep the repository size small.
If you have a shader output values per pixel in the r, g, b and/or a components for debugging, a color picker can be helpful when determining the values for each component from the color.
Install and then run rust-gdb
or rust-lldb
.
file target/debug/opengl-experiment
break rust_panic
run
Format rust code. Recommended way to install for nightly as of jan 2018 is through rustup.
rustup component add rustfmt-preview
You can find the changelog here.