Skip to content

Releases: melonjs/melonJS

melonJS 0.9.5

29 May 07:41
Compare
Choose a tag to compare
  • Audio : added mp4/aac pre-loading support
  • Audio : added codec selection based on audio support level
  • Core : fixed requestAnimationFrame
  • Core : added an official plugin API
  • Core : fixed a object removing and sorting lock issue
  • Core : added a 'floating' property for renderables
  • Core : added Object Pooling support
  • Core : fixed the me.game.getEntityByName function when using camelcase names
  • Debug : added a simple debug panel plugin
  • Font : fixed font name starting with a decimal value
  • Font : added changes to allow specifying a flat number of px,em, etc for font sizes.
  • Font : added support for comma separated font names like in CSS
  • Event : added Daniel Lamb minPubSub library for event publishing
  • Event : fixed touch event support detection on cocoonJS
  • Event : added click, dblclick, tap events
  • Event : fixed mouse event conflict and mousewheel event
  • Geometry : added a function to return the angle between two vectors
  • Input : me.GUI_Object's onClicked() function has been renamed to onClick()
  • Loader : use asynchronous mode when loading XML files
  • Entity : added spacing and margin capacities for sprite (same as Tile Map Sprite)
  • Entity : fixed flickering when using requestAnimationFrame
  • Entity : added opacity setting
  • Entity : fixed visible property automatic setting
  • Entity : moved collision check outside of the Entity Object
  • Entity : cleaned and renamed the collision utility function
  • Entity : added the possibility to check for multiple collision
  • Entity : added a collideType function to check for collision with a specific type
  • Entity : moved collisionBox from SpriteObject to Entity Object
  • Entity : added a distanceToPoint, angleTo and angleToPoint function
  • Tween : fixed tween when pausing game
  • Tween : various fixes and optimization from the official repository
  • TMX : fixed a bug that was preventing a non visible layer to be set visible later
  • TMX : fixed the clearTile function on non visible layers (e.g. collision map)
  • TMX : added official support for Opacity in TiledLayer, TMXLayer, colorLayer and ImageLayer
  • TMX : added support for TSX files
  • TMX : added a repeat property to Image Layer instances, similar to CSS background-position
  • TMX : parallax layer is now based on the new "official" Image Layer support (from Tiled 0.9.0)
  • TMX : fixed the getObjectGroupByName() function
  • TMX : added support for custom tile type
  • Tutorial : fixed camel case issue in resource names
  • Tutorial : update the parallax part to reflect last changes in melonJS (Image Layer)
  • Video : added support for display scaling
  • Video : added a setImageSmoothing function
  • Example : added "whack-a-mole" as an official example
  • Example : added a new "platfomer" example (using legal assets) and removed alex kidd based examples

melonJS 0.9.4

29 May 07:41
Compare
Choose a tag to compare
  • General : melonJS is now only using Google Closure (removed YUI compressor)
  • General : melonJS is now ES5 strict mode compliant
  • General : added a .editorconfig file to provide basic rules to editors
  • Core : added a flag to enable/disable automatic pause on loosing/gaining focus
  • Core : fixed rendering loop when using requestAnimationFrame (parasyte)
  • Core : added a renderCollisionMap debug setting (parasyte)
  • Core : use console.error instead of window.alert
  • Core : added the possibility to specify a user-defined sort function
  • Core : fixed mixing screenObject added as object, and TMX level loading
  • Core : fixed screenObject when extending update & draw function
  • Entity : added an anchor point for renderables (through SpriteObject)
  • Entity : added rotation support (through SpriteObject)
  • Entity : added the possibility to pause an animation (parasyte)
  • Entity : fixed default position by using top-left coordinates as in Tiled
  • Entity : fixed invisible entities being removed when colliding
  • Font : fixed me.Font horizontal alignement
  • General : fixed & enhanced object/memory deallocation when switching levels
  • General : rewrote the parallax code using the new Generic Image Layer Object
  • General : added support for vertical parallax layer
  • Geometry : added a function to test for vector "equality"
  • Geometry : added a couple of Self function (to help avoid object creation)
  • Loader : fixed a case issue between filename and asset name
  • Input : added the possibility to check for mouse event based on world or screen coordinates
  • Input : fixed a false-positive issue at initialization, and usage of special keys (parasyte)
  • TMX : added dynamic layer rendering (configurable globally or per layer through Tiled)
  • TMX : added Image Layer Support (Tiled daily builds only)
  • TMX : added support for the new map background property (Tiled daily builds only)
  • TMX : added a Color Layer (used when a background color is defined)
  • TMX : another round of clean-up and various bug fixing
  • TMX : added support for TMX Object without name (parasyte)
  • TMX : added preliminary support for polygon and polyline objects (parasyte)
  • TMX : fixed visible flag and user-defined properties not being applied to ObjectGroup
  • TMX : fixed rendering issue with transformed tiles (AD, H, V)
  • TMX : fixed display of map being smaller than the viewport
  • TMX : fixed TMXObject not being declared correctly under the "me" namespace
  • Utils : fixed the HexToRGB function and added support for the 3 char format (#hhh)
  • Tween : fixed exception in the tween library (parasyte)
  • Documentation : corrected and added missing documentation

melonJS 0.9.3

29 May 07:40
Compare
Choose a tag to compare
  • General : better error management and reporting
  • General : added a dummy console.log for platforms not supporting it
  • General : melonJS now uses Google Closure for library minification
  • General : added a global gravity setting that will override entities default value if defined
  • Core : now properly calls all objects onDestroyEvent function when resetting game
  • Core : added the possibility to define a callback when a level is fully loaded
  • Core : added a couple of utility functions (degToRad, radToDeg)
  • Core : fixed GUID creation when passing a non string parameter
  • Core : only check for collision when the projection vector is set
  • TMX : global rewrite, code optimization and clean-up
  • TMX : added support for isometric map loading and display
  • TMX : added support for perspective map loading and display
  • TMX : relaxed TMX property case sensitive checks
  • TMX : added tile rotation support (Tiled 0.8.0)
  • TMX : fixed level name property not being set, and use it when required
  • LevelDirector : fixed the nextLevel & previousLevel functions
  • Loader : added binary file support
  • Loader : added possibility to dynamically load any resources (i.e. during the game)
  • AnimationSheet : the entire sprite-sheet is now use to create the default animation
  • Entity : fixed CollisionBox not being properly used on y axis when checking for collision
  • Entity : fixed CollisionBox issue when dealing with sub-pixel positioning
  • Entity : fixed setVelocity not setting y velocity when x velocity is null
  • Entity : added missing properties (GUID, name) in InvisibleEntity
  • Entity : fixed res.obj not defined in InvisibleEntity
  • HUD : added a removeItem function
  • GUI : rewrote the GUI Object accordingly to the new event management
  • Geometry : added a containsPoint function
  • Geometry : added a floor() and ceil() function to Vector2d
  • BitmapFont : fixed BitmapFont ignoring 'center' alignment
  • BitmapFont : avoid implicit object conversion when rendering a bitmapFont
  • Input : fixed use of numeric keys by using a proper constant value.
  • Input : rewrote mouse event management
  • Input : added touch event management (with mouse event emulation)
  • Input : (beta) multitouch support
  • Input : added Accelerometer event management
  • Documentation : added a lots of missing documentation on various API
  • Documentation : added JS syntax highlighting in the tutorial
  • Documentation : don't use onDestroyEvent to manage score in the examples
  • Documentation : exposed more TMX objects and APIs

melonJS 0.9.2

29 May 07:40
Compare
Choose a tag to compare
  • General : melonJS is now licensed under the terms of the MIT License
  • General : added some Cake magic, allowing to use melonJS with CoffeeScript (by scan)
  • General : added melonJS UML Class Diagram in the official repository (by Ben2303)
  • General : melonJS now properly stays in it's own namespace (me)
  • Audio : configurable behavior in case of audio loading error
  • Core : fixed a shaking bug when collision box is not aligned with the sprite box
  • Core : fixed collision detection bug (object being tested again itself)
  • Core : refactored fading function using Tween objects (API CHANGE, see documentation)
  • Core : added a helper method to know the sign of an number
  • Core : corrected variables definition (global->local)
  • Core : added a GUID (Game Unique Identifier) to objects
  • Core : getEntityByName now also returns non Entity Object (like layers)
  • Core : fixed state change when using custom state values
  • Core : me.game.collide now also returns an object reference in the collision vector
  • Core : renamed and correctly initialize the localStorage flag capability
  • Documentation : various documentation correction and improvements
  • Entity : added friction management
  • Entity : updateMovement function now returns a collision "vector" (API CHANGE, see documentation)
  • Entity : refactored/cleaned-up movement/collision function
  • Entity : added support for multiline spritesheet (fixed cell size)
  • Entity : added the possibility to define a specific transparent color for spritesheet
  • Entity : implemented a resize function, allowing to resize a sprite on the fly
  • Entity : optimized/refactored SpriteObject
  • Entity : fixed object with 1 single sprite (no animation) not begin updated
  • Entity : added the possibility to also specify a callback when an animation is over
  • Entity : fixed an initialization issue when using melonJS without a Tilemap
  • GUI : corrected me.GUI_Object and added missing documentation
  • GUI : marked me.GUI_Object as deprecated, as it will be rewritten in a next release
  • Event : also cancel event bubbling
  • Font : added support for multiline fontsheet
  • HUD : added a setItemValue() function
  • HUD : corrected display issue on Opera
  • Loader : added possibility to add graphics resources after pre-loading (e.g. ingame)
  • TMX : use native Base64 decoding when available
  • Viewport : object to follow can either be a Object Entity or a position Vector
  • Viewport : fixed default value (if parameter not specified) for Axis to follow on
  • Video : cleaned-up the applyRGBFilter function

melonJS 0.9.1

29 May 07:39
Compare
Choose a tag to compare
  • Core : "cache image" option (disabled by default) to use canvas instead of directly using Image Object
  • Core : add onPause and onResume callback when game is paused/resumed on losing/gaining focus
  • Core : added possibility to pass more than 1 extra argument to me.state.change (extra arguments will be passed to the reset function of the target object)
  • Core : object can now only be destroyed using me.game.remove(obj), made of ObjectEntity.destroy a private function
  • Core : beta dirty Rectangle support (only working for non scrolling level for now)
  • Core : experimental webGL wrapper
  • Core : added a getEntityByName function
  • Core : fixed some kind of "lag" issues when deleting objects
  • Core : improved the requestAnimFrame usage, and fallback to setInterval. me.sys.useNativeAnimFrame to enable it (disable by default)
  • Core : optimized the way objects are managed in the game loop
  • Core : defined (and used) a Object.defineProperty function to replace defineGetter / defineSetter (was not supported on IE9/IE10)
  • TMX : implemented Tiled "transparency" property for Tileset, allowing to specify which color should be transparent (note: this slows down level loading)
  • TMX : fixed unnecessary canvas creation for the collision layer (should free some memory)
  • TMX : cleaned/optimized data loading and fixed an issue on FF with XML parsing of "big" Base64 encoded maps (only first nodeValue was parsed by the engine)
  • TMX : added support for CSV data encoding
  • TMX : added support for flipped tiles, as supported in Tiled 0.7
  • TMX : added multiple tileset support
  • TMX : added a "background_image" property. To be set through Tiled, and allowing to specify a fix background.
  • Entity : merge AnimatedSpriteObject into SpriteObject. SpriteObject now takes an optional additional argument to create an animated sprite
  • Entity : added a distanceTo function
  • Viewport : fixed camera refresh when changing "deadzone" values
  • Loader : added a "onProgress" callback to get progress notification, removing the need to poll the loader each frame for loading progress
  • Loader : fix progress notification when TMX files are loaded into the levelDirector
  • Loader : added a retry counter for the audio loading : script will now stop and throw an exception after 3 unsuccessful loading attempts.
  • Video : renamed "applyEffect" to "applyRGBFilter", and fixed an issue on Opera
  • Audio : fixed compatibility issues with IE9/10
  • Geometry : added a merge function to me.Rect

melonJS 0.9.0

29 May 07:38
Compare
Choose a tag to compare
  • Documentation : API documentation using jsdoc-toolkit (finally!)
  • Geometry : define getter for me.Rect coordinates (simplify code)
  • Level : support for fadeOut/fadeIn effect in me.LevelEntity (when changing levels)
  • Entity : correctly implemented InvisibleEntity Objects (no longer inherit from ObjectEntity)
  • Entity : makes SpriteObjet inherit from me.Rect (make it easier to manage sprite pos and size)
  • Loader : cosmetic update of the preloader screen
  • Viewport : "rounding" issue fix in the viewportEntity (~~30% less CPU usage on Safari/OSX!)
  • TMX : cleaned & refactored tilemap collision detection (still not perfect though)