Fixes bad handshake on PDP/A controllers due to missing ACME on last chunks… #51
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…and rumble initialization made too early (before handshake is finished)
Added an authenticated callback to gamepad device that triggers rumble/input initialization.
TODO: handle authentication failure in newly created authenticated callback in gamepad.
bus/protocol: add handling of final ACME on chunked reliable messages
auth/gamepad: add authenticated event to enable input only when gamepad has finished its handshake
wired: increase USB DATA URB to 12 to prevent starving in key exchanges during handshake
.gitignore: remove Microsoft spec from git repo