Releases
3.0
mcgrew
released this
30 Nov 23:30
Entirely new web-based user interface
Added tri-state flags for most options. This allows an option to randomly be on or off.
Two flags are exceptions, which are "partial" flags
"Summer Sale" will only discount about half of the items when set to "partial"
"Treasure Guards" will set only about half of important items to be guarded.
Added tracking of certain stats which will be displayed after the game ending. The following are tracked:
Encounters, defeats, and deaths for each monster.
The number of times you used each spell.
Deaths - The number of times you died.
Attacks - The number of times you used the "Attack" command.
Crits - The number of times you had an "Excellent Move".
Dodges - The number of times an enemy dodged
Blocks - The number of times you were prevented from running.
Ambushes - The number of times a monster attacked you first.
Bonks - The number of times you ran into an obstacle.
Play time - In game play time from when you selected message speed until the "Until the dragons return again" text displays.
This includes time on the title screen if you have started the game and then reset.
Added a flag for enabling random chest placement.
Added stair shuffle to randomize where dungeon stairs go.
Added alternate algorithm for determining run chances.
With this flag on, chances of running will be determines by which map you are on rather than the monster difficulty.
This is the same algorithm used when "Random Monster Stats" is on.
Added "Summer Sale" flag which will discount all weapons and armor by 35-65%
Added "Random Map Size" option to allow generation of smaller maps.
Added "Treasure Guards" where a mid-level spike encounter will guard important items.
Guarded items are Erdrick's Armor & Sword, Silver Harp, Erdrick's Token, and Stones of Sunlight.
Added "Randomly Rotate/Mirror Dungeons" which will change the orientation of dungeon maps
Maps can be rotated 90, 180, or 270 degrees in addition to being vertically or horizontally mirrored.
Added a summary tab which will display a summary of what options are set to.
Added sorting of player inventory based on item index
Added display of what spells you learned at level up (instead of "thou hast learned a spell").
Added support for 2-byte XP and Gold drops from monsters
Red Dragons now give 350 XP.
Golems now give 350 XP.
Goldmen now give 650 GOLD.
Adjusted the player strength growth curve.
Adjusted the curves for random XP and Gold drops for monsters based on the new values.
"Short Charlock" now includes the top floor of Charlock unless "Stair Shuffle" is also on.
Added new sprites:
FF4 Edge
Plumplim
DoaE Guan Yu
DoaE Zhang Fei
DoaE Zhao Yun
DoaE Huang Zhong
DoaE Ma Chao
DoaE Zhuge Liang
DoaE Jiang Wei
DoaE Lu Bu
Bo Jackson
Jerry Rice
Barry Sanders
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