SKSE/VR plugin that brings up the modern ACT game‘s combos attack AI into Skyrim.
- CMake
- Add this to your
PATH
- Add this to your
- PowerShell
- Vcpkg
- Add the environment variable
VCPKG_ROOT
with the value as the path to the folder containing vcpkg
- Add the environment variable
- Visual Studio Community 2022
- Desktop development with C++
- CommonLibNG
- You need to build from the NG branch
- Add this as as an environment variable
CommonLibSSEPath
or use extern
- DKUtil
- Add this as as an environment variable
DKUtilPath
or use extern
- Add this as as an environment variable
- Address Library for SKSE
- Needed for SSE/AE
- VR Address Library for SKSEVR
- Needed for VR
- Open
x64 Native Tools Command Prompt
- Run
cmake
- Close the cmd window
git clone https://github.com/max-su-2019/SCAR.git
cd SCAR
# pull dependencies into /extern to override the path settings
git submodule init
# to update submodules to checked in build
git submodule update
cmake --preset ALL
cmake --build build --config Release
- Maxsu(GitHub) for original mod
- Monitor144hz for made the original mod and allow me to remake it through SKSE plugins. Help me on behviour edit and made the moveset patcher tool.
- Dropkicker for wrote the assembly hook cdoes for AI attack distance check function. Also provided helping on porting the plugin to AE.
- Fenix for pointedd me the address of AI attack distance check function, and the AI navigating check function.
- Atom for provided me the source code related to havok behaviour engine.
- alexsylex for taught me how to use havok class reflection.
- KernalsEgg for provided me the codes of class TESActionData and helped me deal with LOS check feature. Helped me on porting the plugin to AE.
- Shrimperator for his debug overlay menu and API.
- Ersh for gave me tips on getting actor radius.
- Ryan for his commonLibSSE.
- Distar for made the modern combat framework, and gave me tips on behaviour edits.
- MikeNike for allowed me including his elder soul moveset as default animaitons pack.
- Black for help me testing SCAR's features and made movesets for SCAR.
- WillamWang for made the detection meter texture files, and provide me ideas on making the animated effect.
- Powerofthree & meh321: Don't remember what these two guys did exactly , but they must had provided some useful tips for the project.
- People from SkyrimRE discord channel.
- Doodlum(GitHub) for AE port.
- alandtse VR port