Svelte components library for declarative construction of reactive and reusable three.js scene graphs utilizing three.js source in a slightly modified version svelthree-three.
👨🏻💻 Keep in mind that svelthree is still in an early "proof of concept" development phase and many cool features are yet to be added, so the API may change in future releases while always aiming to provide a rich feature stack along with the best possible developer experience.
npm i svelthree --save-dev
Svelthree components' code is written in TypeScript. You can set up a new Svelte TypeScript project (official) like this:
npx degit sveltejs/template svelte-typescript-app
cd svelte-typescript-app
node scripts/setupTypeScript.js
After that install svelthree by executing npm i svelthree --save-dev
in your project folder. That's it! 🎉
🍦 You don't have to write TypeScript in order to use svelthree-components, change <script lang="ts">
to <script>
and do it VanillaJS!
Visit svelthree.dev for usage examples, API coming soon, FAQ and a REPL playground! 😎
You can try out svelthree without installing anything in a Svelte REPL environment:
see svelte.dev REPL
☝️ but here you have to import from "https://unpkg.com/svelthree@latest/dist/svelthree.mjs"
<!-- HelloCube.svelte -->
<script>
import {
Canvas,
Scene,
PerspectiveCamera,
DirectionalLight,
AmbientLight,
BoxBufferGeometry,
Mesh,
MeshStandardMaterial,
WebGLRenderer,
} from "svelthree"; // or from "https://unpkg.com/svelthree@latest/dist/svelthree.mjs" in REPL
let cubeGeometry = new BoxBufferGeometry(1, 1, 1);
let cubeMaterial = new MeshStandardMaterial();
</script>
<Canvas let:sti w={500} h={500}>
<Scene {sti} let:scene id="scene1" props={{ background: 0xedf2f7 }}>
<PerspectiveCamera {scene} id="cam1" pos={[0, 0, 3]} lookAt={[0, 0, 0]} />
<AmbientLight {scene} intensity={1.25} />
<DirectionalLight {scene} pos={[3, 3, 3]} />
<Mesh
{scene}
geometry={cubeGeometry}
material={cubeMaterial}
mat={{ roughness: 0.5, metalness: 0.5, color: 0xff3e00 }}
pos={[0, 0, 0]}
rot={[0.5, 0.6, 0]}
scale={[1, 1, 1]} />
</Scene>
<WebGLRenderer
{sti}
sceneId="scene1"
camId="cam1"
config={{ antialias: true, alpha: false }} />
</Canvas>