android-v10.6.0-beta.1
Pre-release
Pre-release
kiryldz
released this
19 May 13:30
·
17 commits
to v10.6
since this release
10.6.0-beta.1 May 19, 2022
Features ✨ and improvements 🏁
- Enable support for incremental annotation processing. (#1323)
- Make use of non-deprecated common Mapbox logger. (#1327)
- Expose factory methods for high-level camera animators. (#1338)
- Introduce map atmosphere and fog. Setting atmosphere and fog supports Style DSL as well. (#1344)
- Introduce experimental 3D model support. (#1351)
- Use a single shared buffer across all globe tiles to increase globe rendering performance. (#1351)
- Re-introduce partial tile loading feature that decreases map load times. (#1351)
- The
TilesetDescriptorOptions.pixelRatio
parameter is now passed to the TileStore and considered for the raster tile pack loading. This enables loading of a raster tilepacks for retina displays. (#1351) - Introduce pinchScrollEnabled configuration to enable/disable 2-finger map panning, default to true. (#1343)
- Re-throw native exceptions
jni::PendingJavaException
as readable Java exceptions with detailed exception text. (#1363) - Add static
MapView.isTerrainRenderingSupported()
method to validate if 3D terrain rendering is supported on given device. (1368) - Optimize
MapboxMap.loadStyle()
to apply styling properties earlier. #1362
Bug fixes 🐞
- Enable two finger pan gesture. (#1280)
- Fix a bug that scale bar is shorter than it should be; trigger
invalidateScaleBar
while updating settings to make scale keep the latest status. (#1336) - Keep the original animator owner for
CameraAnimationsPlugin.playAnimatorsTogether
andCameraAnimationsPlugin.playAnimatorsSequentially
. (#1345) - Fix for momentary appearing of a lower zoom level tile labels during camera movement. (#1351)
- Fix for location indicator not being rendered at the horizon when terrain is enabled. (#1351)
- Fix for loading gltf models with interleaved buffers. (#1351)
- Fix a bug that
line-trim-offset
input may lose precision via shader calculation. (#1359) - Add mercator scale factor to 3D location puck, so that the 3D puck size won't increase as latitude increases. (#1350
- Fix a crash due to invalid focal point when panning the map. (#1364)