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Add background-pitch-alignment property of the background layer, which is set to map by default but can now be set to viewport. Useful for highlighting individual features by dimming the rest of the map with a semitransparent background.
Add new control positions (top, right, bottom, and left) (h/t @Ethan-Guttman).
Add retainPadding option for camera movement methods, which can be set to false for pre-v3.4 padding behavior.
Add config expression support in layer filter.
Add symbol elevation properties: symbol-z-offset and symbol-elevation-reference.
Add the fill-z-offset property for fill layers.
Improve Map#fitBounds for the alternative projections.
Improve terrain hillshade lighting anchored to viewport.
Improve shadow casting from 3D models.
Improve error messages for invalid expressions.
Skip landmarks rendering when the camera is inside them.
Improve type checking for the Map#setPaintProperty and Map#setLayoutProperty methods.
Allow the string event type in Map event handlers.
Expose RequestTransformFunction, ResourceType, and RequestParameters types.
Improve texture memory footprint on some platforms.
Bug fixes 🐞
Fix feature filtering when using 3D lights.
Fix pattern rendering issues on some devices at high zoom levels.
Fix fill-extrusion-line-width rendering for large polygons
Fix symbol placement ordering when symbol-z-order is set to auto.
Fix the issue where minzoom and maxzoom properties were ignored by clip layers.
Fix handling previously hidden models in clip layers.
Fix directional light cast-shadows property type.
Fix an edge case that could produce setStencilMode-related error in the console with the dev build.
Fix an issue where some fill extrusions could temporarily disappear when zooming quickly in certain areas.
Fix an edge case that could cause flickering on a far plane on high zooms.