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Remove "experimental" verbiage. (#691)
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Vello is in use by others and we're actively encouraging such use.

While Vello has some current shortcomings and issues, that's different
from being "experimental".
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waywardmonkeys committed Sep 20, 2024
1 parent e777e08 commit 620d256
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4 changes: 2 additions & 2 deletions README.md
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Expand Up @@ -11,7 +11,7 @@ For now, prefer updating the package-level readmes, e.g. vello/README.md.

# Vello

**An experimental GPU compute-centric 2D renderer**
**A GPU compute-centric 2D renderer**

[![Linebender Zulip](https://img.shields.io/badge/Linebender-%23gpu-blue?logo=Zulip)](https://xi.zulipchat.com/#narrow/stream/197075-gpu)
[![dependency status](https://deps.rs/repo/github/linebender/vello/status.svg)](https://deps.rs/repo/github/linebender/vello)
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</div>

Vello is an experimental 2D graphics rendering engine written in Rust, with a focus on GPU compute.
Vello is a 2D graphics rendering engine written in Rust, with a focus on GPU compute.
It can draw large 2D scenes with interactive or near-interactive performance, using [`wgpu`] for GPU access.

Quickstart to run an example program:
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2 changes: 1 addition & 1 deletion vello/Cargo.toml
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[package]
name = "vello"
version.workspace = true
description = "An experimental GPU compute-centric 2D renderer."
description = "A GPU compute-centric 2D renderer."
categories = ["rendering", "graphics"]
keywords = ["2d", "vector-graphics"]
edition.workspace = true
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4 changes: 2 additions & 2 deletions vello/README.md
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Expand Up @@ -2,7 +2,7 @@

# Vello

**An experimental GPU compute-centric 2D renderer**
**A GPU compute-centric 2D renderer**

[![Latest published version.](https://img.shields.io/crates/v/vello.svg)](https://crates.io/crates/vello)
[![Documentation build status.](https://img.shields.io/docsrs/vello.svg)](https://docs.rs/vello)
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</div>

Vello is an experimental 2D graphics rendering engine written in Rust, with a focus on GPU compute.
Vello is a 2D graphics rendering engine written in Rust, with a focus on GPU compute.
It can draw large 2D scenes with interactive or near-interactive performance, using [`wgpu`] for GPU access.

Quickstart to run an example program:
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2 changes: 1 addition & 1 deletion vello/src/lib.rs
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// Copyright 2022 the Vello Authors
// SPDX-License-Identifier: Apache-2.0 OR MIT

//! Vello is an experimental 2d graphics rendering engine written in Rust, using [`wgpu`].
//! Vello is a 2d graphics rendering engine written in Rust, using [`wgpu`].
//! It efficiently draws large 2d scenes with interactive or near-interactive performance.
//!
//! ![image](https://github.com/linebender/vello/assets/8573618/cc2b742e-2135-4b70-8051-c49aeddb5d19)
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