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@@ -19,6 +19,7 @@ RUN cd /tmp \ | |
&& go install google.golang.org/grpc/cmd/protoc-gen-go-grpc@${PROTOC_GEN_GO_GRPC_VERSION} \ | ||
&& go install github.com/grpc-ecosystem/grpc-gateway/v2/protoc-gen-grpc-gateway@${GRPC_GATEWAY_VERSION} \ | ||
&& go install github.com/grpc-ecosystem/grpc-gateway/v2/protoc-gen-openapiv2@${GRPC_GATEWAY_VERSION} \ | ||
&& go install golang.org/x/tools/cmd/[email protected] \ | ||
&& go install github.com/lightninglabs/falafel@${FALAFEL_VERSION} | ||
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WORKDIR /build | ||
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# Building mobile libraries | ||
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## Prerequisites | ||
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To build for iOS, you need to run macOS with either | ||
[Command Line Tools](https://developer.apple.com/download/all/?q=command%20line%20tools) | ||
or [Xcode](https://apps.apple.com/app/xcode/id497799835) installed. | ||
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To build for Android, you need either | ||
[Android Studio](https://developer.android.com/studio) or | ||
[Command Line Tools](https://developer.android.com/studio#downloads) installed, which in turn must be used to install [Android NDK](https://developer.android.com/ndk/). | ||
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### Go and Go mobile | ||
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First, follow the instructions to [install Go](https://github.com/lightningnetwork/lnd/blob/master/docs/INSTALL.md#building-a-development-version-from-source). | ||
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Then, install [Go mobile](https://github.com/golang/go/wiki/Mobile) and | ||
initialize it: | ||
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```shell | ||
⛰ go install golang.org/x/mobile/cmd/gomobile@latest | ||
⛰ go mod download golang.org/x/mobile | ||
⛰ gomobile init | ||
``` | ||
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### Docker | ||
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Install and run [Docker](https://www.docker.com/products/docker-desktop). | ||
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### Make | ||
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Check that `make` is available by running the following command without errors: | ||
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```shell | ||
⛰ make --version | ||
``` | ||
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## Building the libraries | ||
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Note that `gomobile` only supports building projects from `$GOPATH` at this | ||
point. However, with the introduction of Go modules, the source code files are | ||
no longer installed there by default. | ||
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To be able to do so, we must turn off module and using the now deprecated | ||
`go get` command before turning modules back on again. | ||
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```shell | ||
⛰ go env -w GO111MODULE="off" | ||
⛰ go get github.com/lightninglabs/lightning-terminal | ||
⛰ go get golang.org/x/mobile/bind | ||
⛰ go env -w GO111MODULE="on" | ||
``` | ||
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Finally, let’s change directory to the newly created lightning-terminal folder inside `$GOPATH`: | ||
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```shell | ||
⛰ cd $GOPATH/src/github.com/lightninglabs/lightning-terminal | ||
``` | ||
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It is not recommended building from the master branch for mainnet. To checkout | ||
the latest tagged release of Lightning Terminal, run | ||
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```shell | ||
⛰ git checkout $(git describe --match "v[0-9]*" --abbrev=0) | ||
``` | ||
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### iOS | ||
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```shell | ||
⛰ make ios | ||
``` | ||
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The Xcode framework file will be found in `mobile/build/ios/Litdmobile.xcframework`. | ||
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### Android | ||
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```shell | ||
⛰ make android | ||
``` | ||
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The AAR library file will be found in `mobile/build/android/Litdmobile.aar`. | ||
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--- | ||
Tip: `make mobile` will build both iOS and Android libraries. | ||
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--- | ||
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## Generating proto definitions | ||
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In order to call the methods in the generated library, the serialized proto for | ||
the given RPC call must be provided. Similarly, the response will be a | ||
serialized proto. | ||
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### iOS | ||
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In order to generate protobuf definitions for iOS, add `--swift_out=.` to the | ||
first `protoc` invocation found in [ `gen_protos.sh` ](../lnrpc/gen_protos.sh). | ||
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Then, some changes to [Dockerfile](../lnrpc/Dockerfile) need to be done in | ||
order to use the [Swift protobuf](https://github.com/apple/swift-protobuf) | ||
plugin with protoc: | ||
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1. Replace the base image with `FROM swift:focal` so that Swift can be used. | ||
2. `clang-format='1:7.0*'` is unavailable in Ubuntu Focal. Change that to | ||
`clang-format='1:10.0*'`. | ||
3. On the next line, install Go and set the environment variables by adding the | ||
following commands: | ||
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``` | ||
RUN apt-get install -y wget \ | ||
&& wget -c https://golang.org/dl/go1.17.6.linux-amd64.tar.gz -O - \ | ||
| tar -xz -C /usr/local | ||
ENV GOPATH=/go | ||
ENV PATH=$PATH:/usr/local/go/bin:/go/bin | ||
``` | ||
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4. At the end of the file, just above `CMD`, add the following `RUN` command. | ||
This will download and compile the latest tagged release of Swift protobuf. | ||
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``` | ||
RUN git clone https://github.com/apple/swift-protobuf.git \ | ||
&& cd swift-protobuf \ | ||
&& git checkout $(git describe --tags --abbrev=0) \ | ||
&& swift build -c release \ | ||
&& mv .build/release/protoc-gen-swift /bin | ||
``` | ||
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Finally, run `make rpc`. | ||
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Tip: The generated Swift files will be found in various folders. If you’d like | ||
to move them to the same folder as the framework file, run | ||
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```shell | ||
⛰ find . -name "*.swift" -print0 | xargs -0 -I {} mv {} mobile/build/ios | ||
``` | ||
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`Litdmobile.xcframework` and all Swift files should now be added to your Xcode | ||
project. You will also need to add [Swift Protobuf](https://github.com/apple/swift-protobuf) | ||
to your project to support the generated code. | ||
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### Android | ||
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#### First option: | ||
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In order to generate protobuf definitions for Android, add `--java_out=.` | ||
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to the first `protoc` invocation found in | ||
[ `gen_protos.sh` ](../lnrpc/gen_protos.sh). Then, run `make rpc`. | ||
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#### Second option (preferable): | ||
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- You have to install the profobuf plugin to your Android application. | ||
Please, follow this link https://github.com/google/protobuf-gradle-plugin. | ||
- Add this line to your `app build.gradle` file. | ||
```shell | ||
classpath "com.google.protobuf:protobuf-gradle-plugin:0.8.17" | ||
``` | ||
- Create a `proto` folder under the `main` folder. | ||
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![proto_folder](docs/proto_folder.png) | ||
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- Add `aar` file to libs folder. | ||
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- After that add these lines to your `module's` `build.gradle` file: | ||
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```shell | ||
plugins { | ||
id "com.google.protobuf" | ||
} | ||
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android { | ||
sourceSets { | ||
main { | ||
proto { | ||
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} | ||
} | ||
} | ||
} | ||
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dependencies { | ||
implementation fileTree(dir: "libs", include: ["*.jar"]) | ||
implementation "com.google.protobuf:protobuf-javalite:${rootProject.ext.javalite_version}" | ||
} | ||
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protobuf { | ||
protoc { | ||
artifact = "com.google.protobuf:protoc:${rootProject.ext.protoc_version}" | ||
} | ||
generateProtoTasks { | ||
all().each { task -> | ||
task.builtins { | ||
java { | ||
option "lite" | ||
} | ||
} | ||
} | ||
} | ||
} | ||
``` | ||
- Then, copy all the proto files from `lnd/lnrpc` to your `proto` folder, saving the structure. | ||
- Build the project and wait until you see the generated Java proto files in the `build` folder. | ||
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--- | ||
*Note:* | ||
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If Android Studio tells you that the `aar` file cannot be included into the `app-bundle`, this is a workaround: | ||
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1. Create a separate gradle module | ||
2. Remove everything from there and leave only `aar` and `build.gradle`. | ||
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![separate_gradle_module](docs/separate_gradle_module.png) | ||
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3. Gradle file should contain only these lines: | ||
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```shell | ||
configurations.maybeCreate("default") | ||
artifacts.add("default", file('Litdmobile.aar')) | ||
``` | ||
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4. In `dependencies` add this line instead of depending on `libs` folder: | ||
```shell | ||
implementation project(":litdmobile", { "default" }) | ||
``` | ||
--- | ||
## Calling the API | ||
In LND v0.15+ all API methods have prefixed the generated methods with the subserver name. This is required to support subservers with name conflicts. | ||
eg. `QueryScores` is now `AutopilotQueryScores`. `GetBlockHeader` is now `NeutrinoKitGetBlockHeader`. | ||
## API docs | ||
- [LND gRPC API Reference](https://api.lightning.community) | ||
- [LND Builder’s Guide](https://docs.lightning.engineering) |
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