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SDL_config: Define HAVE_MALLOC_H on glibc-based platforms
Version 3.7.4 of the Freespace 2 Source Code Project is known to rely on SDL having checked for this, and won't see a declaration of malloc_usable_size() if we don't. This is a workaround for source compatibility with classic SDL 1.2: if a game wants to use functions from a particular system header file, it should be that game's responsibility to check for the header file itself. Bug-Debian: https://bugs.debian.org/1012232#58 Signed-off-by: Simon McVittie <[email protected]>
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