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fix: Bugs in vector2.h, vector4.h, color2.h, color4.h, docs (AcademyS…
…oftwareFoundation#1892) Fix a variety of typos in the 2- and 4-component color and vector helper structs. Very embarrassing! Also embarrassing, a typo in the docs had said that the way to overload the `!=` operator was with a function called `__operator__ne__` while actually, all along it had been `__operator__neq__`. Comprehensive test of color2, color4, vector2, vector4. New testing header: testsuite/common/shaders/osl-unittest.h This has utilities to make it easier to make unit tests for shader functions in our testsuite. Various other minor fixes to these headers. Signed-off-by: Larry Gritz <[email protected]>
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Original file line number | Diff line number | Diff line change |
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Compiled test.osl -> test.oso | ||
parameter initialization: param1 = 0.5 1.5 | ||
parameter initialization: param2 = 0.25 0.25 | ||
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PASS: param1 == color2(0.5, 1.5) | ||
PASS: -param1 == color2(-0.5, -1.5) | ||
PASS: param1 != param2 | ||
PASS: param1 + param2 == color2(0.75, 1.75) | ||
PASS: param1 + 1 == color2(1.5, 2.5) | ||
PASS: param1 + 1.0 == color2(1.5, 2.5) | ||
PASS: 1 + param1 == color2(1.5, 2.5) | ||
PASS: 1.0 + param1 == color2(1.5, 2.5) | ||
PASS: param1 - param2 == color2(0.25, 1.25) | ||
PASS: param1 - 1 == color2(-0.5, 0.5) | ||
PASS: param1 - 1.0 == color2(-0.5, 0.5) | ||
PASS: 1 - param1 == color2(0.5, -0.5) | ||
PASS: 1.0 - param1 == color2(0.5, -0.5) | ||
PASS: param1 * param2 == color2(0.125, 0.375) | ||
PASS: param1 * 2 == color2(1.0, 3.0) | ||
PASS: param1 * 2.0 == color2(1.0, 3.0) | ||
PASS: 2 * param1 == color2(1.0, 3.0) | ||
PASS: 2.0 * param1 == color2(1.0, 3.0) | ||
PASS: param1 / param2 == color2(2.0, 6.0) | ||
PASS: param1 / 2 == color2(0.25, 0.75) | ||
PASS: param1 / 2.0 == color2(0.25, 0.75) | ||
PASS: 2 / param1 == color2(4.0, 2.0/1.5) | ||
PASS: 2.0 / param1 == color2(4.0, 2.0/1.5) | ||
PASS: abs(color2(0.5, 1.5)) == color2(abs(xcomp(color2(0.5, 1.5))), abs(ycomp(color2(0.5, 1.5)))) | ||
PASS: abs(color2(-0.5, -1.5)) == color2(abs(xcomp(color2(-0.5, -1.5))), abs(ycomp(color2(-0.5, -1.5)))) | ||
PASS: ceil(color2(0.5, 1.5)) == color2(ceil(xcomp(color2(0.5, 1.5))), ceil(ycomp(color2(0.5, 1.5)))) | ||
PASS: ceil(color2(-0.5, -1.5)) == color2(ceil(xcomp(color2(-0.5, -1.5))), ceil(ycomp(color2(-0.5, -1.5)))) | ||
PASS: floor(color2(0.5, 1.5)) == color2(floor(xcomp(color2(0.5, 1.5))), floor(ycomp(color2(0.5, 1.5)))) | ||
PASS: floor(color2(-0.5, -1.5)) == color2(floor(xcomp(color2(-0.5, -1.5))), floor(ycomp(color2(-0.5, -1.5)))) | ||
PASS: sqrt(color2(0.5, 1.5)) == color2(sqrt(xcomp(color2(0.5, 1.5))), sqrt(ycomp(color2(0.5, 1.5)))) | ||
PASS: exp(color2(0.5, 1.5)) == color2(exp(xcomp(color2(0.5, 1.5))), exp(ycomp(color2(0.5, 1.5)))) | ||
PASS: log(color2(0.5, 1.5)) == color2(log(xcomp(color2(0.5, 1.5))), log(ycomp(color2(0.5, 1.5)))) | ||
PASS: log2(color2(0.5, 1.5)) == color2(log2(xcomp(color2(0.5, 1.5))), log2(ycomp(color2(0.5, 1.5)))) | ||
PASS: mix(color2(1.0, 2.0), color2(21.0, 22.0), 0.0) == color2(1.0, 2.0) | ||
PASS: mix(color2(1.0, 2.0), color2(21.0, 22.0), 1.0) == color2(21.0, 22.0) | ||
PASS: mix(color2(1.0, 2.0), color2(21.0, 22.0), 0.5) == color2(11.0, 12.0) | ||
PASS: smoothstep(color2(1.0, 2.0), color2(3.0, 4.0), color2(0.0, 0.0)) == color2(0.0, 0.0) | ||
PASS: smoothstep(color2(1.0, 2.0), color2(3.0, 4.0), color2(10.0, 10.0)) == color2(1.0, 1.0) | ||
PASS: smoothstep(color2(1.0, 2.0), color2(3.0, 4.0), color2(2.0, 3.0)) == color2(0.5, 0.5) | ||
PASS: clamp(color2(0.0, 0.0), color2(1.0, 2.0), color2(2.0, 3.0)) == color2(1.0, 2.0) | ||
PASS: clamp(color2(10.0, 10.0), color2(1.0, 2.0), color2(2.0, 3.0)) == color2(2.0, 3.0) | ||
PASS: clamp(color2(1.5, 2.5), color2(1.0, 2.0), color2(2.0, 3.0)) == color2(1.5, 2.5) | ||
PASS: clamp(color2(0.25, 0.5), 1.0, 2.0) == color2(1.0, 1.0) | ||
PASS: clamp(color2(2.25, 2.5), 1.0, 2.0) == color2(2.0, 2.0) | ||
PASS: clamp(color2(1.25, 1.5), 1.0, 2.0) == color2(1.25, 1.5) | ||
PASS: max(color2(1.0, 4.0), color2(2.0, 3.0)) == color2(2.0, 4.0) | ||
PASS: min(color2(1.0, 4.0), color2(2.0, 3.0)) == color2(1.0, 3.0) | ||
PASS: fmod(color2(5.0, 8.0), color2(2.0, 3.0)) == color2(fmod(xcomp(color2(5.0, 8.0)), xcomp(color2(2.0, 3.0))), fmod(ycomp(color2(5.0, 8.0)), ycomp(color2(2.0, 3.0)))) | ||
PASS: pow(color2(2.0, 3.0), color2(2.5, 3.5)) == color2(pow(xcomp(color2(2.0, 3.0)), xcomp(color2(2.5, 3.5))), pow(ycomp(color2(2.0, 3.0)), ycomp(color2(2.5, 3.5)))) | ||
PASS: sign(color2(0.5, -0.5)) == color2(sign(xcomp(color2(0.5, -0.5))), sign(ycomp(color2(0.5, -0.5)))) | ||
PASS: sign(color2(-0.5, 0.5)) == color2(sign(xcomp(color2(-0.5, 0.5))), sign(ycomp(color2(-0.5, 0.5)))) | ||
PASS: sin(color2(0.5, 1.5)) == color2(sin(xcomp(color2(0.5, 1.5))), sin(ycomp(color2(0.5, 1.5)))) | ||
PASS: cos(color2(0.5, 1.5)) == color2(cos(xcomp(color2(0.5, 1.5))), cos(ycomp(color2(0.5, 1.5)))) | ||
PASS: tan(color2(0.5, 1.5)) == color2(tan(xcomp(color2(0.5, 1.5))), tan(ycomp(color2(0.5, 1.5)))) | ||
PASS: asin(color2(0.5, 0.25)) == color2(asin(xcomp(color2(0.5, 0.25))), asin(ycomp(color2(0.5, 0.25)))) | ||
PASS: acos(color2(0.5, 0.25)) == color2(acos(xcomp(color2(0.5, 0.25))), acos(ycomp(color2(0.5, 0.25)))) | ||
PASS: atan2(color2(0.5, 1.5), color2(1.0, 4.0)) == color2(atan2(xcomp(color2(0.5, 1.5)), xcomp(color2(1.0, 4.0))), atan2(ycomp(color2(0.5, 1.5)), ycomp(color2(1.0, 4.0)))) | ||
PASS: atan2(color2(2.0, 0.5), 1.0) == color2(atan2(2.0, 1.0), atan2(0.5, 1.0)) | ||
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#!/usr/bin/env python | ||
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# Copyright Contributors to the Open Shading Language project. | ||
# SPDX-License-Identifier: BSD-3-Clause | ||
# https://github.com/AcademySoftwareFoundation/OpenShadingLanguage | ||
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command = testshade("test") |
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