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Merge next as master. #397
Commits on Dec 28, 2023
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@220: Some repairs to the 'r' register output, to match more closer t…
…o the hardware (particularly the extra map-mask bits in MAPL, MAPH)
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Commits on Jan 2, 2024
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Commits on Jan 5, 2024
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M65/CORE: allow winpos set/restore #383
This commit allows to set Xemu window position via CLI switch. Also, UI menu has been added to be able to save current window position which is restored on the next execution of the emulator. The save itself is NOT automatic, since it seems, this is a bit awkward (not because of Xemu): it seems sometimes SDL2 sees window pos _without_ the decoration border, but sometimes with it ... So always saving winpos (window position) and always restoring it can cause the window to draft away a bit at every executuion, which is annoying ...
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Commits on Jan 8, 2024
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MEGA65: minor uartmon map fix by mteufel
Mteufel pointed out another mistake in register dump. As-is fix according to him.
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Commits on Jan 21, 2024
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MEGA65: avoid ROM start lockup b/c CIA state #395
Note: this is _not_ a proper fix, rather than a workaround by setting CIA latched values to $0101 initially on start-up. Without this, newer beta ROMs (v920391 and v920392) is left in an infinite loop at their start-up routines with some CIA checking magic ... As a real MEGA65 works without workarounds, this must be an Xemu issue, but the proper fix is hard to develop because the inprecise basic foundation of Xemu for clock-accurate CIA emulation :( See the mentioned #395 issue above for more details.
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Commits on Feb 13, 2024
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MEGA65: matrix mode memory map #209
Plus a 'shade' command to set the transparency of the matrix background.
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MEGA65: allow OPL work on slow-dev space, too #380
Note, currently I don't know why the slow device space is used for OPL why not the native I/O space, or the MEGA65 specific OPL regs at $FE000xx which is intended for that very purpose! btoschi on Discord has great success to make OPL working on MEGA65 but requires this access mode, so this quick hack is intended to serve that holy purpose :)
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