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fixed changing targets on the same tick as you attack #69

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Previously used to use the old monster's xp multiplier to predict damage if you changed target on the same tick as your attack.

This change makes the predicted hit stuff run later in the tick so InteractingChanged has a chance to happen first.

(similar thing used to happen with spec counter, so this should work)

Previously used to use the old monster's xp multiplier to predict damage if you changed target on the same tick as your attack. 

This change makes the predicted hit stuff run later in the tick so InteractingChanged has a chance to happen first.

(similar thing used to happen with spec counter, so this should work)
@l2-
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l2- commented Jun 18, 2023

I can't seem to reproduce the problem. Is there an easy way to reproduce it?

This would also delay the xp drop by another frame so I'm not sure yet we want this.

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