This is a client-server console multiplayer game project based on Windows Sockets API. It's a fun and simple game that can be described as "Doom in Console".
The repository is divided into two main directories:
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Client: This directory contains all the client-side code for the game. The client is responsible for handling user input and displaying the game state to the player.
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Server: This directory contains all the server-side code for the game. The server is responsible for managing the game state and communicating with the clients.