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feat: 각종 버그 수정 및 추가 기능 구현 (#164)
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- Creature: 각종 밸런싱
- Crew: 작업속도 고정
- Crew: 사망 시 아이템 드롭 구현
- Map: 아이템/박스 강조
- UI: ReadyScene UI 틀 수정
- UDRP: 안티엘리어싱(TAA) 적용
- 개발 버전으로 변경 (인원: 4→2, 필요 퀘스트 아이템 수 감소)
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scarleter99 authored Jun 10, 2024
1 parent ec6435f commit 75e7f18
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Showing 53 changed files with 522 additions and 7,200 deletions.
4 changes: 2 additions & 2 deletions Client/Assets/Resources/Datas/ExcelData/AlienData.csv
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@@ -1,2 +1,2 @@
DataId,Name,WalkSpeed,RunSpeed,WorkSpeed
102000,Stalker,110,125,10
DataId,Name,WalkSpeed,RunSpeed
102000,Stalker,110,125
5 changes: 3 additions & 2 deletions Client/Assets/Resources/Datas/ExcelData/CrewData.csv
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@@ -1,2 +1,3 @@
DataId,Name,WalkSpeed,RunSpeed,WorkSpeed,MaxHp,MaxStamina,MaxSanity,SitSpeed
101000,CrewA,80,110,10,3,100,100,40
DataId,Name,WalkSpeed,RunSpeed,MaxHp,MaxStamina,MaxSanity,SitSpeed
101000,CrewA,80,110,3,100,100,40
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8 changes: 4 additions & 4 deletions Client/Assets/Resources/Datas/ExcelData/SkillData.csv
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@@ -1,7 +1,7 @@
DataId,Name,CoolTime,Range,Damage,SanityDamage,TotalSkillAmount,TotalReadySkillAmount
301000,Basic Attack,2,1.5,1,20,1.2,-1
301001,Roar,15,10,0,30,2.5,0.7
301002,Cursed Howl,60,-1,-1,-1,3.5,0.7
301003,Leap Attack,20,1.5,2,20,1.8,0.7
301000,Basic Attack,2,1.5,1,0,1.2,-1
301001,Roar,15,10,0,25,2.5,0.7
301002,Cursed Howl,60,-1,0,0,3.5,0.7
301003,Leap Attack,20,1.5,2,0,1.8,0.7
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2 changes: 1 addition & 1 deletion Client/Assets/Resources/Materials/Outline.mat
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Expand Up @@ -215,7 +215,7 @@ Material:
- _ObjectSpaceUVMapping: 0
- _ObjectSpaceUVMappingEmissive: 0
- _OpaqueCullMode: 2
- _OutlineWidth: 5
- _OutlineWidth: 2
- _PPDLodThreshold: 5
- _PPDMaxSamples: 15
- _PPDMinSamples: 5
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10 changes: 5 additions & 5 deletions Client/Assets/Resources/Prefabs/Cameras/CreatureCamera.prefab
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Expand Up @@ -130,16 +130,16 @@ MonoBehaviour:
serializedVersion: 2
m_Bits: 1
volumeAnchorOverride: {fileID: 0}
antialiasing: 0
antialiasing: 2
SMAAQuality: 2
dithering: 0
stopNaNs: 0
dithering: 1
stopNaNs: 1
taaSharpenStrength: 0.5
TAAQuality: 1
TAAQuality: 2
taaHistorySharpening: 0.35
taaAntiFlicker: 0.5
taaMotionVectorRejection: 0
taaAntiHistoryRinging: 0
taaAntiHistoryRinging: 1
taaBaseBlendFactor: 0.875
taaJitterScale: 1
physicalParameters:
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