forked from kookmin-sw/cap-template
-
Notifications
You must be signed in to change notification settings - Fork 6
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
feat: Alien 타격 시 delay & Crew 피격 시 속도 부스트 (#141)
* feat: Alien 타격 시 delay * Crew 피격 시 속도 부스트
- Loading branch information
1 parent
c09eb46
commit 6298c6b
Showing
13 changed files
with
115 additions
and
94 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,3 +1,2 @@ | ||
DataId,Name,WalkSpeed,RunSpeed,WorkSpeed,MaxHp,MaxStamina,MaxSanity,SitSpeed | ||
101000,CrewA,80,110,10,3,100,100,40 | ||
,,,,,,,, |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,7 +1,5 @@ | ||
DataId,Name,CoolTime,Range,Damage,SanityDamage,TotalSkillAmount,TotalReadySkillAmount | ||
301000,Basic Attack,2,1.5,1,20,1.2,-1 | ||
301001,Roar,10,10,-1,30,2.5,0.7 | ||
301002,Cursed Howl,60,-1,-1,-1,3.5,0.7 | ||
301002,Cursed Howl,60,-1,-1,-1,2.5,0.7 | ||
301003,Leap Attack,20,1.5,1,20,2,0.7 | ||
,,,,,, | ||
,,, |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
1 change: 0 additions & 1 deletion
1
Client/Assets/Scripts/Contents/Controllers/CrewAnimController.cs
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,4 +1,3 @@ | ||
using UnityEngine; | ||
using Fusion; | ||
|
||
public class CrewAnimController : BaseAnimController | ||
|
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
|
@@ -38,6 +38,6 @@ protected override IEnumerator ProgressSkill() | |
yield return null; | ||
} | ||
|
||
SkillInterrupt(); | ||
SkillInterrupt(0f); | ||
} | ||
} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Oops, something went wrong.