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chore: adjust values (#157)
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kkilme authored May 15, 2024
1 parent e604837 commit 3953796
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Showing 9 changed files with 128 additions and 202 deletions.
281 changes: 105 additions & 176 deletions Client/Assets/Resources/Prefabs/Map/Sector/1F_ContainmentRoom.prefab

Large diffs are not rendered by default.

28 changes: 14 additions & 14 deletions Client/Assets/Resources/Prefabs/Systems/@GameSystem.prefab
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Expand Up @@ -84,35 +84,35 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: ffc228bebe0243e459c3ada1e2be34bc, type: 3}
m_Name:
m_EditorClassIdentifier:
_totalItemCount: 40
_totalItemCount: 58
_itemSpawnDatas:
- Prefab: {fileID: 2456343074442511123, guid: 651267bc0bc8c0a4fbf95c442517d389, type: 3}
GlobalMinCount: 10
GlobalMaxCount: 10
MaxCountPerSector: 2
GlobalMinCount: 17
GlobalMaxCount: 17
MaxCountPerSector: 3
- Prefab: {fileID: 1120575333297816, guid: fc6ba6d4456b270499f734fb7ea40a86, type: 3}
GlobalMinCount: 5
GlobalMaxCount: 5
MaxCountPerSector: 1
GlobalMinCount: 9
GlobalMaxCount: 9
MaxCountPerSector: 2
- Prefab: {fileID: 1120575333297816, guid: f021f29582a5fa84cb725ffb8c90dd4e, type: 3}
GlobalMinCount: 1
GlobalMaxCount: 1
GlobalMinCount: 2
GlobalMaxCount: 2
MaxCountPerSector: 1
- Prefab: {fileID: 1343902041442310, guid: f4237d496f5a44b4d8deae31d2d43666, type: 3}
GlobalMinCount: 5
GlobalMaxCount: 10
MaxCountPerSector: 2
- Prefab: {fileID: 1343902041442310, guid: 31d875d333a7ffa4ab3bf54dee03bf61, type: 3}
GlobalMinCount: 5
GlobalMaxCount: 10
GlobalMinCount: 8
GlobalMaxCount: 15
MaxCountPerSector: 2
- Prefab: {fileID: 1120575333297816, guid: e33450eb92498084b835521234b119fc, type: 3}
GlobalMinCount: 4
GlobalMaxCount: 7
GlobalMinCount: 5
GlobalMaxCount: 8
MaxCountPerSector: 1
- Prefab: {fileID: 1343902041442310, guid: afd9f2a65616cdf49ae849562f7ac14a, type: 3}
GlobalMinCount: 5
GlobalMaxCount: 10
GlobalMaxCount: 7
MaxCountPerSector: 2
--- !u!114 &7456184101988879778
MonoBehaviour:
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Expand Up @@ -13,7 +13,7 @@ protected override void Init()
CanRememberWork = false;
IsCompleted = false;

TotalWorkAmount = 15f;
TotalWorkAmount = 20f;
}

public override bool IsInteractable(Creature creature)
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Expand Up @@ -14,8 +14,7 @@ protected override void Init()
CanRememberWork = true;
IsCompleted = false;

//TotalWorkAmount = 150f;
TotalWorkAmount = 15f; // TODO: for test
TotalWorkAmount = 150f;
}

public override bool IsInteractable(Creature creature)
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Expand Up @@ -17,8 +17,7 @@ protected override void Init()
CanRememberWork = false;
IsCompleted = false;

//TotalWorkAmount = 150f;
TotalWorkAmount = 15f; // TODO: for test
TotalWorkAmount = 20f;
}

public override bool IsInteractable(Creature creature)
Expand Down Expand Up @@ -59,7 +58,7 @@ protected override void Rpc_WorkComplete()
{
Managers.GameMng.PlanSystem.IsCardkeyUsed = true;
CurrentWorkAmount = 0;
TotalWorkAmount = 50f;
TotalWorkAmount = 150f;
CanRememberWork = true;
}
else
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Original file line number Diff line number Diff line change
Expand Up @@ -13,7 +13,7 @@ protected override void Init()
CanRememberWork = false;
IsCompleted = false;

TotalWorkAmount = 15f; // TODO: for test
TotalWorkAmount = 30f;
}

public override bool IsInteractable(Creature creature)
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Expand Up @@ -15,7 +15,7 @@ protected override void Init()
CanRememberWork = true;
IsCompleted = false;

TotalWorkAmount = 60f;
TotalWorkAmount = 100f;
}
public override bool IsInteractable(Creature creature)
{
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Original file line number Diff line number Diff line change
Expand Up @@ -15,8 +15,7 @@ protected override void Init()
CanRememberWork = true;
IsCompleted = false;

//TotalWorkAmount = 150f;
TotalWorkAmount = 15f; // TODO: for test
TotalWorkAmount = 100f;
}

public override bool IsInteractable(Creature creature)
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4 changes: 2 additions & 2 deletions Client/Assets/Scripts/Utils/Define.cs
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Expand Up @@ -210,8 +210,8 @@ public enum CameraMode
public const float EROSION_REDUCE_SANITY = 1f;
public const float SIT_RECOVER_SANITY = 1f;

public const int BATTERY_CHARGE_GOAL = 2;
public const int USBKEY_INSERT_GOAL = 2;
public const int BATTERY_CHARGE_GOAL = 10;
public const int USBKEY_INSERT_GOAL = 5;

#endregion
}

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