Parse command line arguments directly into an annotation class using the Dart Build System.
Annotate a class with @CliOptions()
from package:build_cli_annotations.
import 'package:build_cli_annotations/build_cli_annotations.dart';
part 'example.g.dart';
@CliOptions()
class Options {
@CliOption(abbr: 'n', help: 'Required. The name to use in the greeting.')
final String name;
final bool nameWasParsed;
late bool yell;
@CliOption(defaultsTo: Language.en, abbr: 'l')
late Language displayLanguage;
@CliOption(negatable: false, help: 'Prints usage information.')
late bool help;
Options(this.name, {this.nameWasParsed = false});
}
enum Language { en, es }
Configure and run the Dart Build System and a set of helpers is created to parse the corresponding command line arguments and populate your class.
void main(List<String> args) {
var options = parseOptions(args);
if (!options.nameWasParsed) {
throw new ArgumentError('You must set `name`.');
}
print(options.name);
}
Add three packages to pubspec.yaml
:
dependencies:
build_cli_annotations: ^1.0.0
dev_dependencies:
build_cli: ^1.0.0
build_runner: ^1.0.0
build_cli_annotations
is a separate package containing the annotations you add to classes and members to tellbuild_cli
what to do.- If the code you're annotating is in a published directory –
lib
,bin
– put it in thedependencies
section.
- If the code you're annotating is in a published directory –
build_cli
contains the logic to generate the code.- It should almost always be put in
dev_dependencies
.
- It should almost always be put in
build_runner
contains the logic to run a build and generate code.- It should almost always be put in
dev_dependencies
.
- It should almost always be put in
Uses package:args under the covers.
- The package contains a fully documented end-to-end example.
- The test directory contains implementations that exercise most of the features of this package.
- Also look at the
package:peanut
source code. Theoptions
files in thesrc
directory as the interesting files.