This is an addon for Unity 3D to create 2D skeletal sprite animations. With the addon it's possible to create bone hierarchies directly in the Unity Editor. Sprites can be parented to the bones. The bones can be animated like any other GameObject in the animator window. Inverse Kinematics is also available and animatable. The bones can also be used to animate any other GameObject like meshes or particle systems.
- Skeletons and Bones.
- Inverse Kinematics with targets.
- Mesh deformation
- Weight painting
- IK Helper objects.
- Bones and IK are fully animatable.
- Bones can be added by holding Ctrl and left clicking.
- Bone splitting (Subdivision).
- Saving and loading of poses. Poses are saved as assets.
- Fully integrated in the Unity Editor.
- Undo-Support
- Lots of gizmos!
- Did I mention Inverse Kinematics?
- Free and Opensource
Homepage:
Forum thread:
Screenshots:
Tutorials:
After importing the Unity package into a new project, the Gizmo folder has to be moved to the Asset folder. Otherwise some icons won't show up in the editor and the hierarchy.