Project announcements:
(15/8/2023): Project has started!
(17/8/2023): CAS_PIECES.PAB.PS3 extracted, files need to be converted.
(21/8/2023): QB.PAB.PS3 fully decompiled.
(22/8/2023): DBGQ.PAB.PS3 fully decompiled | GH:WoR KLIC found (thanks to TheOmen757)
(23/8/2023): EBOOT.BIN decompiled into C, non-compilable
(25/8/2023): First set of EBOOT patches released, debug menu (NOT WORKING)
(25/8/2023): EBOOT strings exported, CDN/dev CDN found (still up)
(7/9/2023): First alpha release of WoR+.
(15/9/2023): Debug menu offsets found.
(25/10/23): WoR+'s 3 month anniversary! I am so happy with what this project has become, and im so excited for the next 3 months.
(12/1/2024): SPRX backend complete.
(15/8/2024): WoR+'s 1 year anniversary.
(28/8/2024): Works on CFW/HEN/RPCS3/Xbox 360, features being added, QB.PAB can be repacked. Future looking bright.
Bugfixes:
- Fix star power math bug when in Quickplay+ Powers mode
- ~~Fix issue when the Quickplay+ Rank is higher than 108~ Seemingly randomly, the game will set rank in leaderboards to
1
- Fix issue where if the section breakdown screen doesnt have enough sections, the game will refuse to scroll the list once scrolled fully
Future additions:
- Add custom asset loading
Patch QB hash-checksNo such thingAdd Neversoft debug menuDoneCustom song loading without needing custom cacheNot planned- Ability to load/parse/save mod settings via INI format
- Port other game assets to WoR (GH5/BH/WT/GH3)
- Add better support for open-notes on Guitar (HOPOs)
- Add tap-note chord support
- Add new chart features to GHTunes Features (as of 2024-08-28):
- Drums on Guitar/Pad
- Guitar on Pad
- Debug Menu/features
- No postprocessing effects
- All powers in Quickplay+ (beta state, being worked on)
QB.PAB.PS3:
- 100% Completed
- Files can be read and easily modified thanks to the help of CHCniz and his qb-tools.
QS.PAB.PS3:
- 100% Completed
- This file contains strings for the game, it is plaintext and can be read in a text editor.
Debug menu enable (Writeup and research done by kernaltrap)
Download the zip from the Releases tab. Extract and follow the instructions.txt
inside the zip file.
For RPCS3 users, you must copy the SPRX to dev_hdd0/tmp while the game is starting (at the Compiling PPU modules step).
TheOmen757 - Testing & KLIC hash
AddyMills - Help with understanding file types
WTDE Development Team - For QBc and GHSDK
NeverScript Development Team - For making QB tools and QB documentation
National Security Agency - For Ghidra
HexRays Development Team - For IDAPro
ExtremeKnave0 - For his QB script findings
uzis - EBOOT patch help (NotCD & highway_fps_patch)
<br<
CHCniz - For being a great friend & helper, as well as for making qb-tools
Join the Discord server: https://discord.gg/Pdm7KJGMjV