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a third-party api for retriving dota2/steam information

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A Dota2 SDK in Golang

a dota2 api for getting dota2 player/match information.(some steam api also implemented.)

Get it

Use go get -u github.com/Katsusan/go-dota2 to get or update it.

Usage

Quick start

Here is the example to get dota2 match history by match id.

package main

import (
    "fmt"
    dota2api "github.com/Katsusan/go-dota2"
)

func main() {
    dapi := dota2api.NewApi(nil)
    dapi.SetApiKey("AAFB3717E64F8A3C51200A3F7F7988F8") // 这里替换为自己申请的apikey
    matchdetail, err :=  dapi.GetMatchDetails("4080856812") //以TI8决赛第五场为例
    if err != nil {
        //....
    }
    fmt.Println("天辉队伍:",matchdetail.RadiantName)  //PSG.LGD
    fmt.Println("夜魇队伍:",matchdetail.DireName)  //OG
    fmt.Println("比赛时长(s):",matchdetail.Duration) //2188
    fmt.Println("一血时间(s):",matchdetail.FirstBloodTime) //153
}

Supported API

  • GetMatchHistory(根据指定账号ID获取历史比赛)

    • Status (状态码,意义未知)
    • ResultNum (本次响应中的比赛数量)
    • TotalNum (单次查询的总比赛数)
    • RemainNum (后续查询会返回的比赛数)
    • Matches (简易比赛信息,参照MatchInfo)
      • MatchID (比赛ID)
      • StartTime (开始时间)
      • LobbyType (比赛类型)
      • RadiantTeamID (天辉队伍ID)
      • DireTeamID (夜魇队伍ID)
      • Player (选手信息)
        • AccountID (dota2账号ID)
        • PlayerSlot (选手游戏里的位置)
        • HeroID (英雄ID)
  • GetMatchDetails(根据指定比赛ID获取比赛详细信息)

    • MatchID (比赛ID)
    • MatchSeqNum (比赛记录的位置)
    • RadiantWin (天辉赢为True,否则为False)
    • PreGameDuration
    • Duration (比赛时长)
    • StartTime (比赛开始时间)
    • FirstBloodTime (一血时间)
    • HumanPlayers (人类玩家数量)
    • LeagueID (联赛ID)
    • PostiveVotes (点赞数)
    • NegativeVotes (反对数)
    • GameMode (比赛模式)
    • LobbyType (比赛类型)
    • RadiantCaptain (天辉队长账号ID)
    • DireCaptain (夜魇队长账号ID)
    • TowerStatusRadiant (天辉防御塔状况)
    • TowerStatusDire (夜魇防御塔状况)
    • BarracksStatusRadiant (天辉兵营状况)
    • BarracksStatusDire (夜魇兵营状况)
    • Cluster (比赛所在的服务器集群,用于获取录像)
    • Engine
    • PickBans (BP一览)
    • Players (选手一览)
    • RadiantTeamID (天辉队伍ID)
    • DireTeamID (夜魇队伍ID)
    • RadiantTeamComplete
    • DireTeamComplete
    • DireName (夜魇队伍名)
    • RadiantName (天辉队伍名)
    • Flags
    • RadiantScore (天辉评分)
    • DireScore (夜魇评分)
    • DireLogo (夜魇队伍logo地址)
    • RadiantLogo (天辉队伍logo地址)
  • GetLeagueListing(获取联赛一览)

    • Leagues (联赛列表)
      • Name (联赛名称)
      • LeagueID (联赛ID)
      • Description (联赛描述)
      • TournamentURL (联赛URL)
      • ItemDef (联赛相关的物品ID)
  • GetPlayerSummaries(获取选手信息一览)

    • PlayerSummary (选手概要)
      • SteamID (选手steam ID)
      • CommunityVisibilityState (社区个人信息是否对他人可见)
      • ProfileState (个人档案状态)
      • PersonaName (昵称)
      • LastLogoff (自从上次下线steam后所经历的时间)
      • ProfileURL (个人档案URL)
      • Avatar (头像图片URL)
      • AvatarMedium (头像(中)图片URL)
      • AvatarFull (头像(大)图片URL)
      • PersonaState (在线状态,0->Offline, 1->Online, 2->Busy, 3->Away, 4->Snooze, 5->Looking to trade, 6->Looking to play)
      • PrimaryClanID ()
      • TimeCreated (个人档案创建时间)
      • PersonaStateFlags (个人状态flag)
  • GetLiveLeagueGames(获取进行中的比赛信息)

    • Status (状态码)
    • Leagues (联赛列表)
      • Players (选手列表)
        • AccountID (选手账号ID)
        • Name (选手昵称)
        • HeroID (选手操控的英雄ID)
        • Team (队伍名)
      • RadiantTeam (天辉队伍)
        • TeamName (天辉队伍名)
        • TeamID (天辉队伍ID)
        • TeamLogo (天辉队伍Logo的URL)
        • Complete (天辉队伍是否有人断开连接)
      • DireTeam (夜魇队伍)
        • TeamName (夜魇队伍名)
        • TeamID (夜魇队伍ID)
        • TeamLogo (夜魇队伍Logo的URL)
        • Complete (夜魇队伍是否有人断开连接)
      • LobbyID
      • MatchID (比赛类别ID)
      • Spectators (观战人数)
      • LeagueID (联赛ID)
      • LeagueNodeID (联赛所在节点的ID)
      • StreamDelaySec (直播流延迟秒数)
      • RadiantSeriesWins
      • DireSeriesWins
      • SeriesType (系列赛类别)
      • ScoreBoard (得分板)
        • Duration (比赛用时)
        • RoshanRespawnTimer (肉山重生倒计时)
        • Radiant (天辉队伍统计资料, ->和下面的Dire结构一样)
        • Dire
          • Score (队伍得分)
          • TowerState (防御塔状况)
          • BarracksState (兵营状况)
          • Picks (被BAN英雄列表)
            • HeroID (英雄ID)
          • Bans (被PICK英雄列表)
            • HeroID (英雄ID)
          • Players (选手列表)
            • PlayerSlot (选手操控的英雄在团队中的位置)
            • AccountID (账号ID)
            • HeroID (英雄ID)
            • Kills (击杀)
            • Death (死亡)
            • Assists (助攻)
            • LastHits (正补)
            • Denies (反补)
            • Gold (当前金钱)
            • Level (当前等级)
            • GoldPerMin (当前每分钟金钱)
            • XpPerMin (当前每分钟经验)
            • UltimateState (终极技能状态)
            • UltimateCoolDown (终极技能冷却)
            • Item0 (物品栏0)
            • Item1 (物品栏1)
            • Item2 (物品栏2)
            • Item3 (物品栏3)
            • Item4 (物品栏4)
            • Item5 (物品栏5)
            • RespawnTimer (复活倒计时)
            • PositionX (选手所操控英雄在地图上的X坐标)
            • PositionY (选手所操控英雄在地图上的Y坐标)
            • NetWorth (净资产)
  • GetFriendList (获取steam好友列表)

    • Friends (好友列表)
      • SteamID (此人的steam ID)
      • RelationShip (与此人的关系)
      • FriendSince (建立关系的时候的unix时间戳)
  • GetServerInfo (获取服务器时间信息)

    • ServerTime (服务器时间的Unix时间戳)
    • ServerTimeString (服务器时间的字符串形式)

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