This repository has been archived by the owner on Mar 25, 2023. It is now read-only.
-
Notifications
You must be signed in to change notification settings - Fork 3
Rogue Reborn is a modern port of Rainbow Six: Rogue Spear.
justinvh/Rogue-Reborn
Folders and files
Name | Name | Last commit message | Last commit date | |
---|---|---|---|---|
Repository files navigation
========================================================================== ###### # # #### #### # # ###### # # # # # # # # # ###### # # # # # ##### # # # # # ### # # # # # # # # # # # # # # #### #### #### ###### ###### # # ###### ##### #### ##### # # # # # # # # # # # ## # ###### ##### ##### # # # # # # # # # # # # # # ##### # # # # # # # # # # # # # ## # # ###### ##### #### # # # # ========================================================================== A cross-platorm nostalgic port of the clasic "Rainbow Six: Rogue Spear" CONTENTS OF THIS FILE --------------------- * Introduction * Dependencies * Building * Installation * Dedicated Server * Design Decisions INTRODUCTION ------------ Rogue Reborn is an open-source cross-platform first-person-shooter. It is a port of the classic game by Red Storm Entertainment: "Rainbow Six: Rogue Spear". The original engine was id Tech 3, aka "The Quake 3 Engine". It was later improved by the community, upon its open-source release, and became ioQuake3. A team of developers, focused on the renderer, forked ioQuake3 and developed xReaL. The xReaL project was put on hiatus after ETCW was open-sourced. Rogue Reborn's engine is called Hat and is derived from the team that developed xReaL. DEPENDENCIES ============ Rogue Reborn dependencies are platform-specific. Windows: OpenAL - http://goo.gl/0t2P V8 - V8 is included for Windows, but you need 7zip (http://goo.gl/E4wo) to unpack the file. Unpack it from: ./engine/dep/v8/lib/v8.7z to ./engine/dep/v8/lib/v8.lib. "Why .7z? Because 7mb vs 2mb is a big difference in terms of a repository. Plus, the lzma is nice." Mac OS X 10.6: OpenAL - It's already natively on your system. V8 - You will need to build it. I recommend `brew install v8` SDL - You will need to build it. I recommend `brew install sdl` CURL - Already on your system ==== Mac OS X 10.6 Specific === Cocoa IOKit ==== MAC OS X 10.6 Specific === Linux: SDL 1.2 - Use your local package manager CURL >= 7.15.5 - Use your local package manager. OpenAL - http://goo.gl/TWaz V8 - Either use your local package manager or get the latest stable branch by running svn: "svn checkout http://v8.googlecode.com/svn/trunk/ v8" Windows uses SDL, CURL, and V8 as well, but they are pre-built binaries included with Rogue Reborn. These can be found in ./engine/dep/curl, ./engine/dep/sdl, and ./engine/dep/v8. BUILDING -------- Rogue Reborn uses CMake for its build system. CMake is available for free at: http://www.cmake.org/cmake/resources/software.html Here is a quick build-system setup: * Create a new directory outside of the sources called "build" - If you are under Windows you can run the CMake gui and then select both the source code and location of where to build the binaries. Ignore the next step if you do this. * From that directory run "cmake <path to source>" * Done. Now depending on your build system flavor you will be ready to build Rogue Reborn. If you're using Makefiles, then just do what is typical and run make. If you specified Visual Studio as your build system, then you will have project files that you can open and build. There are a few options to the build system: HAT_EXPAND_DEPENDENCIES - When enabled, you will get an expanded version of all the dependencies in your IDE. This means that you will see: (library) Ogg (library) Vorbis And so on in your project file filter list. This does not affect the build in terms of speed or what is built. HAT_EXPAND_PLATFORM - When enabled, you will get an expanded version of any platform-specific files in your IDE. This mean that you will se:: (win32-specific) Source Files (win32-specific) Header Files And so on in your project file filter list. This does not affect the build in terms of speed or what is built. The following are generated during the build: + engine/[Debug|Release]/engine[.exe] - The actual game; run this to play. + engine/[Debug|Release]/dedicated[.exe] - The dedicated server + client/[Debug|Release]/client[.dll|.so] - The client-related game-play + server/[Debug|Release]/server/server[.dll|.so] - The server-related game-play + gui/[Debug|Release]/gui[.dll|.so] - Anything GUI related INSTALLATION ============ Rogue Reborn requires its content which is separately maintained. Windows: The dependency structure should look like this: + Rogue Reborn/ - libcurl.dll - renderer.dll - SDL.dll - zlib1.dll - engine.exe - dedicated.exe + base/ - server.dll - client.dll - gui.dll Dedicated Server: The dedicated server can be run by doing something like: ./dedicated +set com_hunkMegs 16 +set dedicated 2 +map k2s DESIGN DECISIONS ================ Rogue Reborn is designed in the idea of a collection of tools. This means that each sub-project has its own src and include directories. The include structure is: hat/<project>/files Any dependency that has too many conditionals per-build-system is kept out of the project. If it can be built with the project, then it will be included.
About
Rogue Reborn is a modern port of Rainbow Six: Rogue Spear.
Resources
Stars
Watchers
Forks
Releases
No releases published
Packages 0
No packages published