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KerbalEngineer/Flight/Readouts/Miscellaneous/Crosshair.cs
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// | ||
// Kerbal Engineer Redux | ||
// | ||
// Copyright (C) 2014 CYBUTEK | ||
// | ||
// This program is free software: you can redistribute it and/or modify | ||
// it under the terms of the GNU General Public License as published by | ||
// the Free Software Foundation, either version 3 of the License, or | ||
// (at your option) any later version. | ||
// | ||
// This program is distributed in the hope that it will be useful, | ||
// but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
// GNU General Public License for more details. | ||
// | ||
// You should have received a copy of the GNU General Public License | ||
// along with this program. If not, see <http://www.gnu.org/licenses/>. | ||
// | ||
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#region Using Directives | ||
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using System; | ||
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using KerbalEngineer.Flight.Sections; | ||
using KerbalEngineer.Helpers; | ||
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using UnityEngine; | ||
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#endregion | ||
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namespace KerbalEngineer.Flight.Readouts.Miscellaneous | ||
{ | ||
public class Crosshair : ReadoutModule | ||
{ | ||
#region Fields | ||
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private GUIStyle boxStyle; | ||
private GUIStyle boxStyleHud; | ||
#endregion | ||
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#region Constructors | ||
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public Crosshair() | ||
{ | ||
this.Name = "Crosshair"; | ||
this.Category = ReadoutCategory.GetCategory("Miscellaneous"); | ||
this.HelpString = "Creates a cross that can be used as a placeable crosshair."; | ||
this.IsDefault = false; | ||
this.Cloneable = true; | ||
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this.InitialiseStyles(); | ||
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GuiDisplaySize.OnSizeChanged += this.InitialiseStyles; | ||
} | ||
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#endregion | ||
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#region Methods: public | ||
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public override void Draw(Unity.Flight.ISectionModule section) | ||
{ | ||
GUILayout.BeginHorizontal(); | ||
GUILayout.FlexibleSpace(); | ||
GUILayout.Box(tex, section.IsHud ? this.boxStyleHud : this.boxStyle); | ||
GUILayout.FlexibleSpace(); | ||
GUILayout.EndHorizontal(); | ||
} | ||
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#endregion | ||
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#region Methods: private | ||
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private static readonly Texture2D tex = TextureHelper.createCrosshair(new Color(1.0f, 1.0f, 1.0f, 0.75f)); | ||
private static readonly Texture2D bg = TextureHelper.CreateTextureFromColour(new Color(0.0f, 0.0f, 0.0f, 0.0f)); | ||
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private void InitialiseStyles() | ||
{ | ||
this.boxStyle = new GUIStyle | ||
{ | ||
normal = | ||
{ | ||
background = bg, | ||
textColor = new Color(1,1,1,0f) | ||
}, | ||
active = | ||
{ | ||
background = bg | ||
}, | ||
border = new RectOffset(0, 0, 0, 0), | ||
fixedHeight = 0.0f, | ||
imagePosition = ImagePosition.ImageOnly | ||
}; | ||
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this.boxStyleHud = new GUIStyle(this.boxStyle) | ||
{ | ||
margin = new RectOffset(0, 0, (int)(8 * GuiDisplaySize.Offset), 0) | ||
}; | ||
} | ||
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#endregion | ||
} | ||
} |
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