Skip to content

A project I did for a company to show off my creativity and Unity scripting skills. Built the tutorial from scratch since importing it ran into compiler issues.

Notifications You must be signed in to change notification settings

joseph-schwartz/Roll-A-Ball---Modified

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

2 Commits
 
 
 
 
 
 
 
 
 
 

Repository files navigation

This is a demo of my C# scripting skills that I built over a weekend for a company I was applying for.

Goal: Pickup eight collectibles to win the game

Added Features:
* Collectibles now launch player into the air
* Added mobs that charge you if in vision, else they turn to face you
* If they hit you, it resets the game
* You can kill the mobs by running into their backs, which also launches you
* Added a killzone if you fall off the map

I probably would have had more features, but I had to make the game from scratch since I couldn't 
fix compiler errors when trying to import the completed tutorial from the asset store.



Publisher of the free assets I used:

Dungeon Mason
alexkim0415.wixsite.com/dungeonmason
[email protected]

https://assetstore.unity.com/packages/3d/characters/creatures/rpg-monster-duo-pbr-polyart-157762#description

About

A project I did for a company to show off my creativity and Unity scripting skills. Built the tutorial from scratch since importing it ran into compiler issues.

Resources

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published