Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Combat #70

Merged
merged 7 commits into from
May 18, 2024
Merged

Combat #70

merged 7 commits into from
May 18, 2024

Conversation

jonylu7
Copy link
Owner

@jonylu7 jonylu7 commented May 17, 2024

CURRENT PROGRESS:
It can open fire and taken damage.

TODO:

  1. remove object if health too low, from map tile, avatar array, structure array.
  2. hidden avatar if dead
  3. re-order object after nem
  4. test re-command
  5. moving failed

@jonylu7
Copy link
Owner Author

jonylu7 commented May 18, 2024

remove when dead

@jonylu7 jonylu7 merged commit 1a082b6 into main May 18, 2024
0 of 5 checks passed
@jonylu7
Copy link
Owner Author

jonylu7 commented May 18, 2024

re order need to be fixed(while attacking interrupt)
attack structure

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

1 participant