MonoGame Development 1
Personal library extension of MonoGame (specifically in input handling, sprites/animations, and debug logging).
- JMMGExt/InputComponent.cs
- Provides a more complete extension of MonoGame's input handling system and allows for user remapping
- JMMGExt/ServiceLocator.cs
- Experimenting with design patterns; an implementation of a service locator
- JMMGExt/InputButton.cs
- Abstracts the buttons of individual input devices
- JMMGExt/BindInfo.cs
- Handles input bind checking and storage of input