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A first person perspective, gravity-driven game.

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Dodge Main Menu

Dodge

A first person perspective, gravity-driven game.

You may use any portion of this project for your own use, without the need for credit. This is a non-profit, educational code-base that started as an assignment for an introductory Game Programming class at the University of North Texas, CSCE 3600.

This game is written purely with DirectX12, without any game engine related library or Boost.

Getting Started

Building on my machine
  1. Clone or download the project from master or any preferred version.
  2. Clone or download DirectXTK12.
  3. Build DirectXTK_Desktop_2017_Win10.sln.
  4. Set a user variable for DIRECTXTK12_DIR with the value set as the directory path: DIRECTXTK12_DIR Example
  5. Open Dodge.sln using VS 15/17.
  6. Clean, build, and debug the solution.
  7. Break whatever you want.
  8. Repeat step 4 until your cookies are done baking.

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A first person perspective, gravity-driven game.

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