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Added a define for activating support for 'new' video code.
Vanilla Conquer had internal changes to how it handled frame rendering when SDL support was added. This code is only active for SDL builds, and not for builds with the legacy Windows video code enabled. However, this code should be used for all new video code implementations and not just SDL, so hiding it behind the SDL_BUILD is misleading and also makes it harder to add support for other platforms. Changed the compile time checks for SDL_BUILD into NEW_VIDEO_BUILD where those checks guard code that is not SDL-specific.
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